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Electronic Theatre Special Report: Microsoft UK Roadshow: Viva Piñata

            Viva Piñata is the creation of several years of clever planning from Microsoft. Originally designed for release on the Xbox, as all of RARE’s releases so far Electronic Theatre Imagehave been, the title is backed by a heavy merchandising campaign and a Television Show scheduled to start early next year in Europe. While Microsoft are keeping the faith that the title will be their other Christmas big-hitter, the safe-money is on the title having a passable sales peak over the winter period, and gathering major interest early into next year when the kids pick-up on the title.

            Viva Piñata thus far has been quite a conundrum. Every serious gamer knows about the title now, has seen the screenshots and probably even have downloaded the interactive video available on the XboxLIVE! Marketplace, yet, little remains known as to how the title actually plays. However, having had hands-on time with the title at the Microsoft UK Roadshow, Electronic Articles is now in the unique position of filling you in on all the details.

            The easiest, and possibly actually the most accurate, way to describe Viva Piñata would be that the game is a straight cross between two of Nintendo’s most treasured series; Animal Crossing and Pokemon. Players must create and maintain a habitat worthy of the Piñata’s attention, whilst caring for those currently under their possession. The basic premise is dished-out through a series of Menu’s, with the player acting as a God-Hand similar to titles such as Black And White and Lord Of The Rings: Battle For MiddleEarth II, in that the player’s avatar does not actually interact with the creatures on-screen. Using the Cursor, beating dry, cracked land into fertile soil is a case of simply selecting the Shovel Tool, and whacking the area of ground with the X Button. Once a small area of land is habitable, your very first Piñatas will begin to arrive.

            In the Preview Version played, we were treated to a couple of Wurlms. Once the Wurlms had arrived, we then had to set about creating a home for them – simply a matter of smashing the box delivered with the Shovel Tool, and making minor decisions about the placement and facing of the piece. Once the Wurlms are inside, it’s time for the most touted set-piece in the game; the Mating Dance. The Mating Dance is purely an animated sequence – which can be wholly ignored in favour of continued play – from which the birth of a new Piñata occurs. Once the Wurlm offspring is ready, the Stork arrives with the little bundle of joy.

            Viva Piñata, even in this limited form, shows a great deal of promise. TheElectronic Theatre Image hugely expandable basic idea of protecting your garden is conceived as a title in-line with the likes of Animal Crossing and even Management Sims such as Theme Park, whilst the idea of nurturing the Piñata’s is clearly borne straight from a love of Pokemon. With the gameplay seen so far, it’s a given that Viva Piñata will be an enjoyable game experience, yet that which will excel it to the dizzy heights of innovation that the Animal Crossing series is accredited with is the XboxLIVE! connectivity, an area which we still know very little about, yet which holds a great, great deal of promise.

Kev J.

09/11/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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