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Electronic Theatre Special Report: Saints Row Preview

         

The Grand Theft Auto series needs little introduction. The Free Roaming kill-fest that places you in the shoes of a small-time gangster looking to make his way to the top of the game is widely loved by gamers and abhorred by parents. Selling by the million, the series has basically invented its own genre and as such spawned many titles looking to mimic the style and, more importantly, the salesElectronic Theatre Image of the original. Although it is said that imitation is the highest form of flattery, most games that have copied the formula have rarely come close to the heady heights of Grand Theft Auto: Vice City – although the mass market press insist that the series hit it’s climax at Grand Theft Auto: San Andreas - with Mercenaries: Playground Of Destruction widely considered the best of the bunch, perhaps due it’s diversion from the crime related subject matter of Grand Theft Auto.

Grand Theft Auto IV is still a long-way off and as such there is still time for another Free Roaming experience to shine. Coming to Xbox360 are three such titles, Just Cause, Crackdown and on September 1st, 2006, THQ’s Saints Row. An Xbox360 Demo has become available from THQ for direct-to-drive download, so Electronic Articles decided to investigate exactly how things have progressed since the Marketplace launch. Making no excuses for its existence as Grand Theft Auto clone, Saints Row allows player to create their own character using a Player Creation System similar to SmackDown! Vs Raw 2006, and charges them with the responsibility of capturing as much territory as possible for your gang; The 3rd Street Saints. Saints Row plays very similarly to the 3D iterations of Grand Theft Auto, with the staple of the series - Free Roaming mayhem - playing a huge part in the proceedings. Players can shoot people, mug pedestrians and steal cars just as they have done in the past, albeit with a wealth of changes, which, for the most part, seem to be improvements.

Each Mission the player must undertake are clearly sign posted through a GPS style arrow system on the Mini-Map. While dElectronic Theatre Imageriving, or on foot, players can see the shortest route to each objective. A welcome improvement and one that helps make the game more fun, which, as we all know, is really what matters. The player can also earn Respect through completing Missions, with bonuses for professional players. This Respect is then used to unlock other Missions making the game more free-form than Grand Theft Auto where players must advance the story to continue. Players can also enter into unexpected situations where the right course of action can earn them a great deal of cash and Respect. For instance, if a player steals a car and the passengers are unable to escape, a successful evasion of the police, will allow the player to ransom the hostages. Also, players can shoot from almost any angle whilst driving, making awkward drive by shootings a thing of the past.

Obviously the main advantage Saints Row has over its competitors is the power of the hardware it runs on. Next-Generation systems have a lot to offer the Free Roaming genres and although Saints Row is no graphical masterpiece when compared to Prey or even ChromeHounds, the Draw-Distance is a vast improvement over the Current-Generation, as are the explosions and Real-Time Lighting. Unfortunately thereElectronic Theatre Image are a few infrequent drops in Frame-Rate and occasional flaws with Anti-Aliasing, but hopefully these will be fixed in time for release.

Saints Row looks very promising and the Electronic Articles staff are very keen on playing the final build. What we have seen in the demonstration lead us to believe that Saints Row is no cheap attempt at cashing in on Grand Theft Auto’s popularity, more a fully-fledged assault on Take2’s stranglehold and a solid attempt to bring the ever popular genre to the Xbox360. Given the titles destination format has only sold five million units so far, it’s unlikely Saints Row will be taking the crown from the multi-million selling Grand Theft Auto series any time soon, but it’s clear that it’s going to worry a few people at Take2.

 

G-Man.

16/08/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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