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It
was only a matter of time before a series as highly acclaimed, as 24
would be adapted into a game. 24 has been the darling of
critics and television audiences alike since its arrival on our
screens. Hitting UK
PlayStation2’s on
the 17th
of March, 2006
, 24:
The Game has been hailed by publishers SONY as “set to
become the biggest action adventure of the year”.
The game is set in a day in between the Second and Third
Seasons. As per usual it focuses on the life of the L.A. Counter
Terrorism Unit, and the character Jack Bauer in particular. The game
promises to spring many surprises for fans of the series, with the
answers to several questions being released in the game. The most
explosive of which being: who was actually behind the attempt upon
President Palmer’s life?
The game itself boasts over one hundred Missions with the
opportunity to play as multiple characters, each with their own
individual plot variations. As you would expect shooting and sniping
are big elements of the game with liberal dashes of puzzle solving
and driving missions. Naturally, a degree of stealth is required
whatever the mission, from tailing cars to sneaking around inside
buildings. In addition, interrogation has been included, so you can
extract the information yourself.
Series Scriptwriter Dunny Demetrius has written the game
story, and the music produced by Sean Callery who produced the
series’ award winning music. In
an attempt to appeal to fans of the series, 24: The Game will
feature the likeness and voices of much of the cast; claiming to
have assembled the most
Hollywood
actors to appear
in a single videogame to date. The suspense of the series seems
perfectly matched to adaptation for the videogames industry,
hopefully the videogame will live-up to this and be able to emulate
the atmosphere boasted by the series.
Whilst the fans will be eagerly awaiting this title, it
remains to be seen whether or not the game will be able to appeal to
a wider gaming audience. This will largely depend upon the success
of the aforementioned Demetrius in writing a compelling standalone
story, and not falling into the trap that other television writers
have seen
as their destiny, leaving the gamer with a poorly worked
storyline, as in 50 Cent: Bulletproof. If 24: The Game
can appeal beyond its television fan base, then it might bring
something new to the PlayStation2. The idea of a whole game being
based in a 24-hour period, and the time pressures this inherently
forces upon the gamer to complete the various tasks, should lead to
an intriguing game structure. However it does lead to questions
about how long the game will actually last, and whether there will
be enough differentiation between the various characters storylines
to provide adequate replay value. Now that we have entered the last
days of the PlayStation2 it is time that games finally show what the
console is truly capable of, and to start to get gamers truly
excited about the forthcoming PlayStation3.
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2006 here.
Each of these articles has been written
either independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |