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Around the time in which
Lara Croft; Tomb Raider: Legend was released, Eidos spoke
about the possibility of a remake of the original title heading
towards the PlayStation2 at some point in the not-too-distant
future. Originally in development by Core Design, the project was
cancelled mid-production. However, Eidos then decided to hand the
project over to the developers of Lara Croft’s back-to-form release,
Lara Croft; Tomb Raider: Legend, Crystal Dynamics. Now, Eidos
have chosen to reveal all the details about Lara Croft; Tomb
Raider: Anniversary in an attempt to garner the after-Christmas
flush and build-up anticipation for it’s early 2007 launch. Hitting
only the PlayStation2, PSP and PC, many fans of
Lara Croft; Tomb
Raider: Legend may feel Eidos are missing a great opportunity by
restricting the title to the last generation of hardware –
especially given the title is built upon the same Engine used in the
first Tomb Raider title to hit a Microsoft console.
Eidos, however, insist that the title is more than a
“mere remake”. “Inspired by” the original Tomb Raider
release, Lara Croft; Tomb Raider: Anniversary promises to
take the easy-going Action/Adventure styling’s of Lara Croft:
Tomb Raider: Legend and add to it revisits to original locations
such as Peru and Greece, as well as adding vastly improved A.I..
Many of the details won’t be confirmed
for some time still, and
Eidos’ Fact Sheet doesn’t even attempt to fill-in too many blanks.
It seems, however, that this time Lara may not be limited only to
the realm of reality, with Eidos stating that the player will “enter
into strange, undiscovered lands and solve their deepest, darkest
mysteries, open doors to new realms, uncover great rewards and
unearth secrets to Lara’s past.”
Details of Lara’s gadgets, manoeuvres and the likes are
non-existent, however, most discerning gamers will have realised
that with the title utilising the same Engine as
Lara Croft; Tomb
Raider: Legend, Lara’s move-set is highly likely to be similar –
if not identical – to that in her previous escapade. Also, given
that the basis of the game is intrinsically hinged to the first
release of Tomb Raider, it would be quite easy to predict
that the gadgets and weaponry available would be very similar to
that of the first title, or indeed a collection of those used
throughout the series.
No release date has been confirmed as-of-yet, however
it’s highly likely that the title will arrive in the first half of
2007 in the UK. This journalist would put the odds-on 30th
March, 2007 – the big day most AAA Releases will see shop shelves,
just in time for what is traditionally the second-biggest
selling-period for videogames in the UK; Easter. |