tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » articles » 2006 archive »  Electronic Theatre Special: Wii Day
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles
tr.gif (156 bytes)

 Electronic Theatre Image    

Electronic Theatre Special: Wii Day

            With us being wrapped-up firmly in summer, there’s very little movement in the industry right now. Very few new releases, very few new pieces of information to fit in our pie. However, Electronic Theare Image that’s not to say that we haven’t been listening. Listening and, more importantly, reading between the lines. So what news do we have to bring you on today’s Wii Day? Plenty.

            Firstly, our ever-lovable Reggie Fils-Aime, President and Chief Operating Officer, Nintendo of America, hit-back at Peter Moore’s seemingly agreeable nature towards Wii, after all, there are no friends in love-and-war; “I'd much rather have the consumer buy a Wii, some accessories, and a ton of games, versus buying any of my competitor's products.” Maybe the love is simply unrequited. Maybe Reggie wants to make enemies, or, maybe Nintendo actually do believe that their market is entirely different to that of the PlayStation3 and Xbox360. Maybe…

            Next on the list is the issue of Backwards Compatibility. Won’t it be great to be able to play all your old fantastic GameCube games on Wii again? Sure it will, but, yes, the will be exactly the same. However, this could all change, thanks to comments released from Shigeru Miyamoto today. “The machine is based on GameCube,” said Miyamoto. “We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller.” Surely, though, Nintendo can’t expect their loyal fanbase who bought a game within the last few years to buy it again at full price? Apparently, not, “Even now,” continued Miyamoto, “[GameCube titles] are sold at used shops, so we don't feel we could sell them for full price. However, development costs have been taken care of, so we could probably sell them at a more accessible price. If we make it so that such GameCube to Wii remakes can be produced quickly, it's possible that many titles will also be released from Third-Parties.” Could this all be deemed as back-treading on the promised continued GameCube support? Probably, but we’ll just have to wait and see if that Game Boy Evolution ever decides to rear it’s unseen head.

            Finally, we have a whole heap of news concerning the Control System integrated into The Legend Of Zelda: Twilight Princess. By now, most of you will surely have learnt that no support for the GameCube Controller is to be included in the Wii release, and the Bow and Arrow and Electronic Theatre Image Hookshot controls have been modified so that, while aiming remains a precise measurement of moving the Wii Remote, are now fired using the B Button. However, this may confuse a few adept readers following our coverage of the title from E3 2006. The button that was previously assigned for using the titles’ principle weapon – Link’s sword – is now reserved for the use of alternative weaponry. The reason? It’s the one we’d all been hoping for, and the one many of the Electronic Articles writing team debated at length with Nintendo at E3 2006: the value of utilising the Wii Remote’s motion-sensing technology to enable the player to swing the controller as if it were Link’s sword. Well, now we know that Nintendo did too value this opportunity and, in particular, the series creator – seemingly now more of a Nintendo spokesperson than a videogame design guru – Shigeru Miyamoto, who commented, “Upon actually playing it, it's more interesting this way.” We’re sure it is…

            So, that’s pretty much that. All the titbits of Wii information we’ve managed to sneak in the last week, minus, of course, THQ’s Spongebob Squarepants: Creature From The Krusty Krab ramblings from New York, but then, you’re probably not missing that much. For now, though, I’m sure that any die hard Wii fan will be happy with at least the following presentation, for at least a short while…

 

 

Kev J.

21/08/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003-2006 - email: kjoyce@electronictheatre.co.uk