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Electronic Theatre Special: Wii Day

            With Nintendo’s big Wii presentations happening at the end of this week – 14th September, 2006, in the US and Japan, 15th September, 2006, in Europe – you’d be forgiven forElectronic Theatre Image believing this last week has been pretty quiet of in the world of Wii. However, ahead of these announcements, a few details of Wii’s run-up to launch have been revealed.

            Firstly, and, perhaps most importantly, Third-Party developers have finally been clued-in on the Wii Remote’s Internal Memory and Speaker usage. Studios have informed us that the latest update clarifies the functionality of the Speaker – as demonstrated at E3 2006 through The Legend Of Zelda: Twilight Princess – as well as detailing the properties of the Internal Memory – a paltry 4,000 Byte capacity. The Internal Memory will be used to store Save Data for control-style preferences, however, may only store that of a single title at any one time; subsequent games would require the data to be overwritten. Basic knowledge of Data Profiling will no doubt allow gamers to see that it’s highly likely that all your control preferences will actually be stored on Wii’s Internal FLASH Memory, and transferred to the Remote wirelessly, and automatically, when starting a game. Nintendo has warned developers not to disconnect or attach peripherals while data is being saved or transferred onto the Remote, as it may corrupt data.

            While on the subject of peripherals, a new attachment has been announced. Along with UBi Soft declaring their love for Wii by unveiling no less than seven launch titles, they’ve further this by announcing two subsequent titles, and a new peripheral of their own. Alive is UBi Soft’s big Electronic Theatre Image female-focussed title, featuring a system that has been labelled (and subsequently mocked) “action plus”. The title is apparently set after an earthquake, and players must use their wits to survive, UBi Soft’s Chief Executive, Yves Guillemot, had the following to say; “It's more oriented toward drama, more life in characters, more depth,” said Guillemot. “It's still about surviving, but you can't resolve things by shooting only.” The second title that UBi Soft announced could’ve been predicted about a year ago; Tom Clancy's Splinter Cell: Double Agent will be arriving on Wii.

            A new exclusivity deal signed by UBi Soft allows them to release titles based on the GT Pro Series Championships anywhere in the world except Japan, and UBi Soft have been building their first title, GT Pro Series, exclusively for Wii. The title will come packaged with a unique Steering Wheel Attachment and will be compatible with all Wii games –Electronic Theatre Image although most likely will only be useful for Racing games! The attachment has been designed by Thrustmaster, a company well renowned for their Third-Party peripherals, and Tats Myoio, the title’s associate producer, made the following statement; “To enhance the user's driving experience, GT Pro Series will include a Steering Wheel Attachment made by Thrustmaster specifically designed for this game. The Wii Remote will fit into wheel horizontally with all buttons accessible, so tilting the wheel will tilt the remote.” The wheel looks quite wheel designed, considering its nature as the Wii’s first Third-Party peripheral, and will hopefully pave the way for plenty more in the future.

            The last snippet this week come from our very own UK; in the form of an article published by the videogames industry’s trade rag, MCV. According to the publication, Wii is due to launch in the UK on 24th November, 2006, with a price-tag of £149.99. Now, while this would be utterly wonderful, the address of the article offered the information as fact, not speculation as it clearly is. It’s quite obvious that anyone with basic knowledge of the videogames industry and the workings of the entertainment sector could predict a release date and price and be within only a small margin of error, especially given Nintendo’s very leading comments till now. In fact, many of Electronic Articles own employees have what could be believed as incredibly accurate estimates, however, as a publication addressing the public with two separate partitions to the industry – fact and, in an altogether different presentation, opinion – it would be inappropriate for us to publish these. As a publication offering information to the inner circle of the common videogames industry receptors - namely retail - it’s simply not a good idea to run with news which has very little evidence to back it up, especially on a topic that’s proving to be this year’s Christmas hot-property. A major issue with our industry reaching the mass market it wishes to is that of its media coverage. Major publications wish to label consoles into pigeon-holes and industry-specific publications seem to be happy offering childish squabblings as their primary source of fact. Until publications, especially of MCV’s supposedly reputable nature, start leading with interesting, factual revelations, I can see no rejuvenation of the UK mass market media for the videogames industry - a factor that keeps videogames billed to many as simply kids toys or evil, violent attempts at corrupting fragile minds, as opposed to art and entertainment, alongside films, television and music.

Kev J.

11/09/06

 

Return to the Articles Archive 2006 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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