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Electronic Theatre Special Report: Nintendo UK's Wii Retailer Event: Red Steel

It’s rare for a Third-Party game to claim as much hype as First-Party productions at the release of a new Nintendo console, but regardless, Red Steel is almost as anticipatedElectronic Theatre Image as any of the other Wii launch games, The Legend Of Zelda: Twilight Princess included. This isn’t necessarily because Red Steel will offer anything new to the First-Person Shooter genre, more that Wii could. Since the unveiling of the Wii Remote back at the Tokyo Games Show last year, critics have touted it as a real contender to the Mouse and Keyboard system enjoyed by PC gamers. Back at E3 2006, opinions were mixed as to whether Nintendo and UBi Soft had fulfilled their promises, as controls for both Metroid Prime 3: Corruption and Red Steel were deemed clunky and unresponsive. Six months on, the Wii retail event hosts a slightly improved version of UBi Soft’s premier mature Wii title, although attendants were quick to make it clear that this demonstration is far from the finished product. With Wii launch only a month away, this is a little disconcerting.

Unlike the newbie friendly controls of most Wii titles, Red Steel is very daunting at first, prompting many of the viewpoint issues experienced by most casual gamers when they are introduced to dual Analogue Stick controls in Current-Generation. After a small amount of time looking at the floor and ceiling, a little thought and finer movement reveals a system of control that will certainly reward practice and is undoubtedly full of potential. As those who have followed the development of Red Steel will know, movement is controlled via the Analogue Attachment while the Wii Remote is used to alter your viewpoint. The buttons Electronic Theatre Imagecontrol most functions, however the Motion-Sensing of the Analogue Attachment is frequently used to open doors and push items over.

While the controls aren’t flawless, they are certainly more polished than the poor visuals which, aside from a few effects, seem inferior to the average titles of Wii’s predecessor; the GameCube. Although Wii was never meant to directly compete with the unprecedented realism of the Xbox360 and PlayStation3, it seems shameful that Red Steel is graphically inferior to the likes of Halo: Combat Evolved, the Xbox’s decisive launch title.

Until the release of Metroid Prime 3: Corruption, Red Steel will be the definitive First-Person Shooter for Wii, let’s just hope when it’s launched it sets a better example.

G-man

09/11/06

 

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 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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