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Hardware Launches: The Horror

            Entering blindly into a new industry can often be quite a daunting experience. Regardless of preconceived knowledge or interest, sitting on the consumer side-of-the-fence will always be Electronic Theatre Imagedrastically different to following a career path in the selected industry. And the videogames industry is certainly no exception to this rule.

            Four-score years and some change and things have drastically changed since the conception of Electronic Theatre. Not only are we now in a new generation of home console, but we’ve also seen four new entrants in the handheld console market, the arrival of mobile phone gaming as a serious alternative, and launches of some of the largest, fastest and greatest games in history; The Legend Of Zelda: Twilight Princess, God Of War, The Elder Scrolls IV: Oblivion, WarioWare: Touched!, Mario KartDS, Test Drive: Unlimited and The Chronicles Of Riddick: Escape From Butcher Bay to name but a few sterling moments. Over that time, Electronic Theatre has seen the launch of the Game Boy AdvanceSP, Game Boy Player, N-Gage, Eye-Toy, PlayStation2 Slimline Model, NintendoDS, PSP, Game Boy Micro, Xbox360, NintendoDS Lite, Wii and is about to launch the PLAYSTATION3; and with each new console/peripheral, the system seems to become more confusing, more unintuitive and filled with more holes.

            March 28th, 2003: the Game Boy AdvanceSP launched. With Electronic Theatre only having been in service at this point for three months, the first stock allocation the company received was in time for the launch of Nintendo’s latest Game Boy iteration, and stock-levels were buoyant. Demand greatly outstripped supply, as would be expected, yet from conception to launch, few problems muddied a respectable working arrangement between Nintendo and Electronic Theatre. Later launches would prove to be more unreliable in structure, both from Nintendo and other hardware manufacturers.

            Microsoft’s Xbox360 launch was plagued with errors. While both the NintendoDS and PSP had been made readily available to Electronic Theatre – both experiencing turbulence, yet both arriving in quantities far surpassing thoseElectronic Theatre Image originally discussed between the hardware manufacturers and retailer – Microsoft simply weren’t in a strong-enough position to cater for the demand they themselves had created. Continual delays in delivering the details on pricing, software line-up, allocation and expected arrival dates, coupled with an about-turn on allocation only days before launch resulted in some hair-raising experiences. Days of communications flowing in-and-out between retailer and manufacturer eventually resulted in deadlines being met, and consumers being satisfied; but the path to completion had proved to be a very rocky road.

            And onto Nintendo’s Wii. Nintendo had promised that Wii would be readily available, and that there shouldn’t be too much problem in consumers managing to obtain a unit close to launch. It’s now March – four months later, and things are yet to settle. Units are invariably difficult to obtain and the slew of promised launch titles has evaporated in typical Nintendo fashion, and has been spread across an eighteen-month period from the fourth quarter of 2006, till the first quarter of 2008; resulting in Wii succumbing to the same software draught both the GameCube and the Nintendo64 suffered under. Add to this the fact that the launch was again marred by unreliable shipping dates and constantly fluctuating allocations, as well very hefty limitations on the software quantities available - including The Legend Of Zelda: Twilight Princess - and it’s easy to see that things certainly didn’t “go without a hitch”.

            SONY’s PLAYSTATION3 is due to launch in the UK on Friday, March 23rd, 2007. Merely two days until the concluding entrant into the new Current-Generation finally arrives in Europe, and while SONY have been incomparably smart in the organisation of their PLAYSTATION3 Electronic Theatre Imagelaunch campaign – demanding constant updates on Pre-Orders from retailers, revealing pricing strategies as-and-when demands are needed to be met – there’s still been plenty of ghosts-in-the-machine. Online allocations have been erratic and often left retailers entirely unaware of their allocation just a week prior to launch. It has been requested by SONY that units not Pre-Ordered are not to be purchased; yet retailers still continually promote the availability of their units on launch day, with only two days to go. Delays to the accessories line and many Third-Party titles – big names such as Virtua Tennis 3, World Snooker Championship 2007 and Virtua Fighter 5 included – haven’t helped cement confidence in what is most likely to become the most lack-lustre launch of the Current-Generation.

            Coming through each progressive console launch has been a trail of trial-and-error systems. Defining a retail approach to the launch of a new videogames system would be impossible, were it not for the simple argument that each offers seemingly more progressively than the last; difficulty. Electronic Articles has coped with each and every new system, and dealt with the coverage offered in a respectable and just manner; however, there is no public involvement in the production of this coverage, and very little involvement on the publisher’s behalf. Retailing in the industry requires input from both. Those four-years have passed very quickly, and whilst the excitement witnessed around the launch of the first new piece of hardware has long-since been diminished by the enduring paperwork, endless late nights and issues arisen with the products themselves, it still remains quite apparent that console launches remain the one true spectacle of our industry, even if those in my position have developed an unyielding love-hate relationship with them.

Kev J.

21/03/07

 

Return to the Articles Archive 2007 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
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GameCube
© Electronic Theatre 2003-2007 - email: kjoyce@electronictheatre.co.uk