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Electronic Theatre Preview: MotorStorm

Of the three Racing titles on display at SONY’s 3Rooms, only one was an original IP, MotorStorm. MotorStorm was originally shown at E3 2006 and garnered a Electronic Theatre Imagegreat deal of interest, mainly due to the fact that it was a Playstation3 exclusive that wasn’t a sequel and that it introduced some interesting new features, namely deformable terrain and multiple vehicle types in the same races. That was eight months ago, so how has MotorStorm progressed?

Currently it would seem that while FORMULA ONE CHAMPIONSHIP EDITION and Gran TurismoHD will offer gamers solid Driving Simulators, MotorStorm is destined to be the most fun for the average gamer. Playing-out as a fast-and-furious off-road racer, MotorStorm allows players to pick from a variety of vehicles - from motorbikes to trucks - and race them maniacally round some very interestingly designed courses. Some races restrict the player to one type of vehicle whilst others allow a choice between all the vehicles, allowing for some unpredictable racing experiences. This is primarily where the deformable terrain feature comes into play. While slower than most vehicles, the trucks can be driven around the track with little thought of avoiding the trenches produced by the other vehicles and usually, the other vehicles themselves. However, the lighter vehicles, such as buggies and motorbikes, don’t have it so easy. While faster than the heavier classes, the lightweight vehicles can run into some serious control issues should they get caught in a trench or hit one at the wrongElectronic Theatre Image angle. While the game forces the player to try all the vehicles through the Single-Player, the different driving styles required for the various vehicles should lead most players to find their own favourite, hopefully leading to some crazy Multi-Player.

The game also has many similarities with the soon to be released Wii off-roader, ExciteTruck. Firstly, MotorStorm features a Boost System based not on a limited gauge, but rather an unlimited supply. Instead of running-out of boost, players must take heed of the temperature of their vehicle, should it get too hot through excessive boost use it will explode, losing the player valuable seconds as their vehicle respawns. Unlike many Racing games, your vehicle isn’t invincible and hitting a wall at high speed or being crushed by a larger vehicle will cause the destruction of yours. This gives the game a nice balance, while motorbikes and other fast vehicles should clear-up if they take an early lead and boost well, getting caught at the back of the pack will likely prove catastrophic. Secondly, gamers can, should they want, take advantage of the Motion-Detection capabilities of the SIXAXIS controller to drive. This works very similarly to the Motion-Detection in ExciteTruck, although ultimately this is a matter of preference, as the traditional Analogue Stick method does seem more responsive, if less immersive.

For a title so close to launch, MotorStorm does look very nice. All the vehicles are well modelled and shiny and the courses are detailed with plenty of special effects for eye candy. If this is where the PlayStation3 will start, Microsoft will need to pay attention to maintain a comparable graphical standard in the future. The only real Electronic Theatre Imagedownside so far is the quite extensive Loading Delays, likely due to the slow data-transfer rate on the Blu-Ray Drive, however this could also be due to the version on show needing a little polishing.

MotorStorm is shaping-up to be one of the stars of the PlayStation3 launch and is likely to sell many copies in the inevitable early title drought. Whether or not this single title, as good as it is, can justify the £400+ price-tag of SONY’s big black box is debatable, but should it be coupled with a few more stellar PlayStation3 exclusives, the discerning gamer might just be able to justify the expenditure.

G-Man

05/02/07

 

Return to the Articles Archive 2007 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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