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SONY Reveal GDC Details
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SONY Computer Entertainment America today announced details of its
presence at the 2007 Game Developers Conference (GDC), with Phil
Harrison, president of Worldwide
Studios, SONY Computer
Entertainment, delivering the opening keynote speech. GDC is the
world’s largest conference dedicated to the support and promotion of
game development, running March 5th-9th, 2007, at the Moscone Center
in San Francisco, California.
Phil Harrison’s keynote presentation, Game 3.0: Developing and
Creating for the 3rd Age of Videogames, will kick-off the
conference on March 7th, from 10:30 a.m. to 11:30 a.m. PST. The
speech will focus on the key components of Game 3.0 - community,
user-generated content, collaboration and commerce - all highlighted
through live demonstrations of previously un-announced services and
games for PLAYSTATION3. “This is a very exciting time to be part of
the game development community. Advancements in technology combined
with new consumer trends mean the industry has a great opportunity
to create engaging new entertainment experiences for the world,”
said Phil Harrison, president of Worldwide Studios, SONY Computer
Entertainment. “I believe we're at the threshold of a new era in
creative game development that’s destined to drive our industry
growth through the next decade or more.”
Following the keynote presentation, the SONY Computer Entertainment
America booth will be a central focus at GDC as the company
introduces new development tools and technologies designed
specifically for PLAYSTATION3 and the PLAYSTATION Network, as well
as the PlayStation Portable handheld entertainment system. The SONY
Computer Entertainment America booth – Booth #410, West Hall – will
offer visitors a sneak-peek at: |
- Tuner for PLAYSTATION3 – Developed by
SN Systems, a subsidiary of SONY Computer Entertainment Inc., the
Tuner is a profiling tool that enables developers to
quickly highlight bottlenecks and conflicts in source code,
helping them improve code performance. The Tuner is a
software application, so there is no special hardware required,
which enables developers to create high performance games with
less guesswork.
- Unreal Engine 3 – Epic’s
Next-Generation game engine technology targets a diverse set of
genres from fighting games to shooters to Massive Multi-Player
Online Role-Playing Games.
- High-Level Graphics Package – PSSG (a
PLAYSTATION3 optimized cross-platform graphics engine and
tool-chain) production-ready extensible scene-graph framework that
is written to take advantage of the PLAYSTATION3’s strengths.
- Pioneering profiling and analysis tools and
physics technologies.
- Developing with Linux on PLAYSTATION3.
- Demonstration of downloadable titles from
the PLAYSTATION Network, such as flOw, Blast Factor
and Calling all Cars.
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Additionally, SONY Computer Entertainment developers, engineers, and
other specialists will be hosting a variety of educational panels in
an effort to support and encourage the creative innovation of
developers and publishers: |
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Monday, March 5:
- 10:00 a.m.-6:00 p.m.: E. Daniel Arey,
Director, Naughty Dog, SONY Computer Entertainment America,
Interactive Storytelling Boot Camp, Room 3011, West Hall.
- 10:00 a.m.-6:00 p.m.: Vlad Stamate, Graphics
Software Engineer, SONY Computer Entertainment America, Core
Techniques and Algorithims in Shader Programming, Room 3011,
West Hall.
- 10:00 a.m.-6:00 p.m.: Dan Bardino, Audio
Manager, SONY Computer Entertainment Europe; Sergio Pimentel,
Music Licensing and A&R Manager, SONY Computer Entertainment
Europe; Jason Page, Audio Manager, SONY Computer Entertainment
Europe, Audio Boot Camp, Room 3006, West Hall.
- 11:15 a.m.-12:15 p.m.: John Hight, Director
of Production, SONY Computer Entertainment America, Console/PC
Distribution Gatekeepers, (part of Independent Games Summit),
Room 3018, West Hall.
- 2:30-3:30 p.m.: Jenova Chen, flOw
creator, ThatGameCompany, Innovation in Indie Games, (part
of Independent Games Summit), Room 3018, West Hall.
Tuesday, March 6:
- 10:00 a.m.-6:00 p.m.: Christer Ericson,
Director of Tools and Technology, SONY Computer Entertainment
America, Physics for Games Programmers, Room 3011, West
Hall.
- 10:00 a.m.-6:00 p.m.: Bill Dalton, Technical
Director, Austin Studio, SONY Online Entertainment, Large-Scale
Engineering for Online and Offline Games, Room 3009, West
Hall.
- 10:00 a.m.-6:00 p.m.: John Needham, CFO and
SVP of Finance, SONY Online Entertainment, Downloadable Casual
Games on the Console, (part of Casual Games Summit 201), Room
3020, West Hall.
- 5:00-6:00 p.m.: David Jaffe, Creative
Director, SONY Santa Monica Studios, Building the Future of
Indie Games, (part of Independent Games Summit), Room 3018,
West Hall.
Wednesday, March 7:
- 2:30 -3:30 p.m.: Gabe Ahn (Field Developer
Support Engineer SONY Computer Entertainment America), COLLADA
in console game production Room 3004, West Hall.
- 4:00 -5:00 p.m.: Bruce D'Amora, Senior
Technical Staff Member, IBM, Control your Performance Monsters:
Cell Programming Tips and Techniques, Room 3004, West Hall.
Thursday, March 8:
- 9:00 -10:00 a.m.: Jason Page, SONY Computer
Entertainment, Michael Kelly, SONY Computer Entertainment Europe,
PS3 Audio: More Than Extra Channels, Room 3006, West Hall.
- 2:30 -3:30 p.m.: Dave Murrant, Sound Design
Manager, SONY Computer Entertainment America, PS3: Audio
Development From the Trenches, Room 3008, West Hall.
- 2:30 -3:30 p.m.: Mark Cerny, Cerny Games,
Jon Olick, Lead Programmer, Naughty Dog, David Simpson, Lead
Programmer, Naughty Dog, RSX Best Practices, Room 3001,
West Hall.
- 4:00- 5:00 p.m.: Chris Carty, Principal
Programmer, SONY Computer Entertainment Worldwide Studios, Nicolas
Serres, Principal Programmer, SONY Computer Entertainment
Worldwide Studios, Real-World SPU Usage, Room 3010, West
Hall.
- 4:00- 5:00 p.m.: Tsutomu Kouno, Japan
Studio, SONY Computer Entertainment Worldwide Studios, A
LocoRoco Postmortem: Making Happiness into Gameplay, Room 135,
North Hall.
Friday, March 9:
- 9:00 a.m.- 10:00 a.m.: Mark Teare,
Character
Artist, Factor5, Cross Application Asset Creation for
Lair:
From Characters to Clouds, Room 135 North Hall.
- 12:00- 1:00 p.m.: Scott Kirkland, Technical
Director, Evolution Studios, Applied Physics:
MotorStorm,
Room 3001, West Hall.
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Of course, as ever,
Electronic
Articles will bring you all the latest news from the GDC, as
it happens. |
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Kev J.
06/03/07 |
| Return to the Articles
Archive 2007
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