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Electronic Theatre Preview: Trauma Center: Second Opinion

            Nintendo’s Wii has, quite inevitably, been cited as an extension of the NintendoDS’s unique gaming aperture. With the NintendoDS’s initial release lull, consistingElectronic Theatre Image of many Mini-Game-based and shoehorned Platform titles, there was a tangible sense of fear that Wii would suffer the same drought. While Nintendo’s latest home console seems to be keeping its head-above-water, buoyed by long-term interest releases such as The Legend Of Zelda: Twilight Princess and Call Of Duty 3, the second wave of software is expected to disappoint.

            The unique nature of Wii’s Control System is going to take developers some time to get used to, and so, with the ease of simply placating NintendoDS hits onto Wii, the new fear is not that of forcing PlayStation3/Xbox360-shaped software into a Wii-shaped hole, but that of simply drag-and-dropping NintendoDS innovations onto a system that, though appearing similar in terms of possibility, requires a wholly different approach and design philosophy.

            However, once all this is said-and-done, there’s no escaping the fact that Trauma Center: Second Opinion is an enticing proposition. Having been able to spend a considerable amount of time with the final build at Electronic Articles recent exclusive visit to the Nintendo House in London, it’s been rather easy to develop an informed opinion on a title that seems to have divided the rest of the international videogames press. Trauma Center: Second Opinion is a remake of the first title, for-all-intents-and-purposes, with added Missions, livelier visuals and optimised for Wii control. However, this fact doesn’t diminish the title’s appeal as a Wii title one iota.

            The basic principle is, as could easily be assumed, to perform surgery on patients utilising the Wii Remote and Nunchuck Attachment. The instruments required to perform surgery are selected from a Wheel in the bottom-left of the screen with a nudge of the Analogue Stick on the Nunchuck Attachment in the direction desired. When utilising the instruments, the margin-of-error provided is much greater than that of the NintendoDS version – creating an incision that defers over a centimetre off-course can still result in a decent grade for the operation. The more forgiving nature of the title is coupled with an extended insight into the characters and background, allowing for even those well-versed with the original Trauma Center: Under The Knife to find a reward for what often may seem like replaying a title they’d fallen in love with more than a year ago.

            Trauma Center: Second Opinion may not be the pinnacle of Wii’s line-up for the first quarter, especially with the realisation that First-Party mega-hits WarioWare: Smooth Moves and ExciteTruck will be grabbing most of the limelight, however, from what’s been evidenced so far, it would be hard to suggest that the title won’t at least intrigue for long-enough to prove it’s monetary worth. Whether or not the title will be able to improve upon it’s understated predecessor remains to be seen – a comment that’s often be made is the sense of detachment the Wii Remote brings that simply wasn’t evident with the immediacy of the NintendoDS’s Touch Screen – however, inevitably, as part of the second-wave of Wii titles, Trauma Center: Second Opinion will be a title under much scrutiny.

Kev J.

31/01/07

 

Return to the Articles Archive 2007 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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