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Wii: One Month On

            Nintendo’s Wii launched in Europe one month ago. Heralded as Nintendo’s innovative new saviour for the videogames industry, through broadening it’s appeal, Wii has been performing Electronic Theatre Imagequite a dance to garner public interest, and, currently, appears to be doing quite well at it.

Wii’s constant barrage of Press Releases, advertising, public appearances and national media coverage appear to have intrigued many whose previous association with videogames has been purely that of “toys”. Currently, the closet estimates (based on reputable marketing firms output purely, as no accurate figures are available from publishers at the time of publication) place the PlayStation3 in third position, having just nudged-past it’s first million sales. SONY’s original statement claiming that four million units would be made available worldwide by the end of 2006 is clearly a distant, oft forgot memory now. The Xbox360 is an unambiguous and dominant leader, about to surpass ten million sales globally, only slightly behind Microsoft’s assurance the target would be hit by the end of 2006. Nintendo, however, have managed to rattle some cages. Also falling short of their promised four million units (although, if rumours prior to launch were to be believed, Nintendo should actually have far in excess of this quantity currently manufactured), Nintendo currently stand in front of a pie-chart, demonstrating three-and-a-half million sales in the unit’s first two months, having launched three weeks earlier in the US than Europe. If these figures are to be believed, Nintendo currently hold around a twenty-four percent market share in the now Current-Generation home console race.

            It is, however, very easy to pull these figures apart when adding in factors such as delays, supply shortages, forced extravagant retailer bundles and online auction profiteering. What’s not so easy to ignore is the extreme attraction the Wii has on the often mooted “Non-Gamer”. Rather than simply attracting the “casual”, Wii has done one better than Nintendo’s promise, and also attracted their older relatives. Nintendo had stated on many occasions that Wii is a console for everyone, and shown us many delightful videos of people from all ethnicity, age and gender playing Wii together, but never have they suggested that it would be these people buying Wii for themselves. At a pure retail level, a distinction has rapidly arisen in the way customers considered of an older generation are dealt with. Prior to Wii (although, it too become more commonElectronic Theatre Image with the NintendoDS, but nowhere near as promptly), although retailers would still do best not to assume until obvious, most consumers over the age of fifty were considered to be buying for someone else. However, all-of-a-sudden, to avoid unwanted insult, retailers are assuming that customers are now buying for themselves, until otherwise obvious. Nintendo made a promise, and Wii has delivered in spades – accessibility.

            However, not all in the Wii camp has been coming-up roses. By Nintendo’s own admission, the Forecast and News Channels have been delayed from launch. The Forecast Channel is now available and the News Channel is due to be made available on January 27th, 2007. The Internet Channel – also delayed from launch – is now available, and must be downloaded from the Wii Shop Channel. The Internet Channel (a simple Internet Browser designed by Opera for use with the Wii Remote) is free to download, in Beta, prior to the launch of the final build. From July 2007, the Internet Channel will cost 500 Wii Points. Presumably, Nintendo and Opera are utilising this period to study user’s habits, and adjust the browser accordingly; hence early adopters getting the final build for free as a thank you for their accepted participation. The Wii Shop Channel itself however, proved to be a stellar success. Regardless of the design of the system’s Electronic Theatre Imageclear inferiority to the immediacy of the Xbox360’s Marketplace, the offer of software at launch simply could not be knocked, with fantastic titles such as Bomberman ’93, F-Zero, Bonk’s Adventure, Sonic The Hedgehog, The Legend Of Zelda and, of course, Super Mario64. The line-up only continues to grow, with classics appearing weekly, including SimCity, R-Type, Super CastleVania IV, Toejam & Earl and Gunstar Heroes.

            The Wii Launch Line-Up, in previews and in terms of quantifiable names, seemed impressive prior to launch. However, when the titles actually arrived, and in the muddled fashion that they did, many disappointed. Due to Nintendo’s strict manufacturing controls, under which all discs intended for use on both GameCube and Wii are manufactured, and simply the time required to produce the desired quantities of the big titles, many lesser titles didn’t arrive with retailers until weeks after launch, if indeed at all. Certain titles were restricted to quantities only of benefit to independent stores, and others were divided solely amongst major chains.

            The Legend Of Zelda: Twilight Princess was obviously in high demand, and with Wii Sports being bundled with the system, a 1:1 ratio was obviously assured. Wii Play (coming with an additional Wii Remote, with an RRP of £5 higher than a solus Wii Remote) was also in high demand, and as the third First-Party title in the Launch Line-Up rounded-up the selection with a fair deal of praise. With the likes of FarCry: Vengeance and Marvel: Ultimate Alliance – the latter of which has, at least, received some pleasant reviews – arriving late, it was left to the underwhelming releases of titles such as GT Pro Series, Tony Hawk’s Downhill Jam, Happy Feet, Gottlieb Pinball Classics and the considerably underachieving Red Steel to make-up-the-numbers. The promise of more software to come is, of course, the reason most people buy a videogames console, and the future does look brighter for Wii on this front. Stunning Electronic Theatre ImageFirst-Party titles such as WarioWare: Smooth Moves, ExciteTruck and Mario Party 8 see a launch in the first-quarter, whilst the rest of the year will be rounded-out with the likes of Metroid Prime 3: Corruption, Super Mario Galaxy, Project H.A.M.M.E.R. and Disaster: Day Of Crisis. Couple this with Third-Party efforts in the form of Mortal Kombat: Armageddon, Metal SLUG Anthology, Sonic And The Secret Rings and DragonBall Z: Budokai Tenkaichi 2 all arriving in early 2007, and you can see that while things maybe thinly spread early-on, it’s only going to get better!

            2007 will be a year of tell for Nintendo; whether they can sustain the immense popularity of the NintendoDS whilst convincing everyone – possibly even themselves – that they still have a place in the home console race remains to be seen, but fighting on two fronts has never been one of the company’s shortcomings. What really matters, is exactly who Nintendo aim Wii at this year. Consideration of Nintendo turning a blind-eye to their own hardcore fanbase has been rampant in discussion groups online, yet mothers on the street are screaming at each other over the possibility of getting hold of one. Will Nintendo be able to please everyone, again?

Kev J.

08/01/07

 

Return to the Articles Archive 2007 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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