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E3 2008:

PLAYSTATION3: KillZone 2

            KillZone 2 is the highly-anticipated PLAYSTATION3 sequel to the PlayStation2’s KillZone. Having already had a second outing on the PlayStation Portable, KillZone Liberation, Electronic Theatre ImageKillZone 2 is actually the third release in the series, and was first unveiled in video format way back at E3 2005.

            Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy’s home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the Special Forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn’t just fighting enemy forces – their fiercest opponent may be the planet itself.

            Guerrilla Games is intent on taking the sheen off Resistance 2, reinforcing KillZone 2 as gamers’ first-place PLAYSTATION3 First-Person Shooter hot-property. A lengthy presentation may have gone some way towards doing that, revealing details such as thirty-two player online support, the online Ranking System and the “KillZone Kommunity”.

            Firstly, Senior Online Game Designer Eric Boltjes stated that the team were hoping the create an online game would everyone could enjoy, and that could breed it’s own community aspects. From the off, it was clear this presentation was concentrating on that online aspect. It was also noted that Guerrilla Games, at present, has no intentions of implementing a Split-Screen options for any of the available gameplay modes.

            The game features typical match-creation options, and gets players into the fray very quickly indeed. The Ranking System takes a cue from Call of Duty 4: Modern Warfare and the Tom Clancy’s Rainbow Six VEGAS series. Featuring twelve Military Ranks to ascend, forty-six Ribbons and Medals and more than one-hundred statistic achievements make the grade, before an extensive Badge System comes into play.

            There are six Character Classes available, including Engineer, Scout and Saboteur. As you play, you unlock further Character Classes, and Electronic Theatre Imagebeing efficient with each will unlock you Badges, which enable special abilities. Playing as a Medic, the first unlocked Badge will enable you revive downed comrades, and a second Badge may grant you the ability to throw Med Packs to allies who are wounded, but not down-and-out.

            The above, in itself, is nothing new. In-fact, recent releases such as Battlefield: Bad Company and Enemy Territory: QUAKE Wars have similar offerings. However, a new take on the formula is the ability to mix Character Classes as you wish. Combining a Medic and Engineer Badge will result in the Medic-Engineer class, giving you both the ability to heal friends, and vehicles. At this stage, any two Badges can be combined, and whichever Badge is selected first will become the Class’s primary ability. Further to this, the PLAYSTATION3’s Trophy System is, of course, included in the title.

Player Respawns follow the pattern established by titles such as Enemy Territory: QUAKE Wars. Able to choose your own Respawn Point after being downed, a difference here is that a Selection Window opens on the left of the screen, while a real-time display of the ensuing battle in whichever area selected is displayed on the right, aiding your choice of placement.

An alarming new development in KillZone 2’s Multi-Player is that which Boltjes calls “Dynamic Missions”. While certainly offering a different take on the usual online fare seen with First-Person Shooters, it’s hoped that this will be an option available for players to turn on-and-off at will. There are five types of Mission currently available, and completing one can automatically begin another - in-game. Capturing a required artefact may win your Round, but will automatically generate another MissionElectronic Theatre Image for the opposing team, as the game stands. Should the next Mission be an Assassination Mission, and the target your enemy are now attacking was the same player that just completed the previous objective and is standing in the middle of an enemy stronghold, you can guarantee a Round lost, and some pretty angry gamers.

Currently due for release at the tail-end of the year, with a public Beta scheduled for just prior to launch, KillZone 2 looks fantastic. The Single-Player Campaign is chock-full of surprises, and the online Multi-Player certainly promises depth for those wishing for an expansive team-based First-Person Shooter on PLAYSTATION3. The team are also reportedly looking into online Co-Operative play and Downloadable Content, but nothing was discussed at the show.

Kev J.

18/07/08

 

 

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