tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles assets forum trix offline shop online shop links
You are here » articles » 2008 archive » E3 2008: PLAYSTATION3: Lara Croft: Tomb Raider: Underworld
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles
tr.gif (156 bytes)

Electronic Theatre Image

E3 2008:

PLAYSTATION3: Lara Croft: Tomb Raider: Underworld

            Lara Croft: Tomb Raider: Underworld is due for launch on November 21st, 2008, on PLAYSTATION3, Xbox360, PC, Wii, PlayStation2 and NintendoDS. Building upon the Electronic Theatre Imagesuccess of 2006’s Lara Croft: Tomb Raider: LEGEND, Lara Croft: Tomb Raider: Underworld adds new technology and a truly Current-Generation aesthetic.

            Unfortunately, the playable build at E3 this year was in high-demand, and only a limited amount of playtime was available. Within even these brief few minutes though, the smoothness and flexibility of Lara’s on-screen presence strikes the player as a significant advancement in Third-Person Adventure gaming Control Systems. In the underwater Level witnessed, Lara had the ability to swim a full 360-degrees – including sideways – and a fairly drastic change to the traditional swimming control set-up has been implemented. As where most games would ask you to use the Left Analogue Stick to direct both direction and pitch, Lara instead travels automatically across horizontal paths; requiring much less re-jigging on behalf on the player.

            Lara Croft: Tomb Raider: Underworld is also set to feature a dynamic play structure. Should the player play a more combat-orientated Electronic Theatre Imagegame, the title will allow the player to adjust to suit, placing less emphasis on the puzzle-element. However, exactly how this will work in practice is yet to be seen, and whether or not it ends-up becoming a limp rehash of Alone in the Dark’s Chapter Selection feature simply for differences sake will only become clear when the developers choose to let the press – or the players themselves -  play around with the possibilities the system holds.

            While there’s no denying Lara looks stunning, and the sprawling Levels truly hold some of the best clarity on the Current-Generation, plenty of the design still needs work. Despite the current bugs, players can expect expansive environments with multiple routes to each objective, and a rather ravishing young lady to be adorning the vast majority of it.

Kev J.

21/07/08

 

 

Return to the Articles Archive: E3 2008: PLAYSTATION3 here.

Top

Google
 

© Electronic Theatre 2003-2008 - email: kjoyce@electronictheatre.co.uk