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E3 2008:

PLAYSTATION3: Mirror's Edge

“Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful. Now it is something else. The changes came slowly at first. Most did not Electronic Theatre Imagerealize or did not care, and accepted them. They chose a comfortable life. Some didn’t…They became our clients.”

A typical Science-Fiction story set in a clinical futuristic city. On its way to Xbox360, PLAYSTATION3 and PC, Mirror’s Edge doesn’t exactly set a new standard for originality in videogame storytelling. However, from the creators of Battlefield: Bad Company – DICE Studios – did anyone ever expect it to?

In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith - and this is your story.

The playable demo available at E3 2008 was exactly that which has been shown in video format to the media countless times previously. However, now it was the time for the journalists to actually play the game.

The premise of the title is more in-line with the likes of Metroid Prime and BioShock than Halo 3 and Call of Duty: World at War – but even these are very distant relations. While utilising a first-person perspective, Mirror’s Edge is far more concerned about Electronic Theatre Imagethe getting from A-to-B than what will be find once arriving at your destination. An extensive list of complicated manoeuvres can be pulled-off with the Left Analogue Stick and the use of just three buttons. Jumping is executed by pressing the L1 Button and ducking by L2. A 180-degree spin is available on the R1 Button. All three commands can be combined to create some fantastic runs. The design of the Levels and the precise nature of their coding allows for dramatic flair to unfold unhampered by poor Collision Detection or rigid animations. Running across a wall, bounding across an alley towards a ladder on opposite wall and ascending can be executed by approaching at speed, pressing L1, then R1, and finally L1 again. While the game establishes a sense of momentum and skill akin to that of Assassin’s Creed's free-running element, it does it without the requirement to use three buttons simply to run.

It takes some adapting to the title to play it at the breakneck speeds it’s designed for. Quick observations and twitch-response gameplay mean that, despite its intuitive Control System, Mirror’s Edge is not a game for the casual audience. Runner Sight is a concession to that difficulty; granting the player with bright red colour coding on the objects that should be interacted with. The ability to turn the feature off will most likely appease most gamers, but its inclusion is evident of Mirror’s Edge currently unsettlingly linear nature; player’s hoping for the ability to find their own way through Levels may find the almost on-rails environment in the title somewhat disturbing.

Mirror’s Edge also features Reaction Time – basically a classic BulletTime effect were the gameplay slows – allowing players to regain a grip on their progression, or simply make that leap-of-faith look all the more stunning. SIXAXIS control comes into play with guiding jumps mid-air, and balancing along narrow elevated pathways.

The combat currently feels considerably outdated. Concentrating on hand-to-hand or small weaponry, the title’s combat holds less of a sense of Electronic Theatre Imageimpact than the likes of Condemned, or even The Elder Scrolls IV: Oblivion and The Chronicles Of Riddick: Escape From Butcher Bay. The Collision Detection, undoubtedly, needs work.

With the online networks playing major roles in both SONY and Microsoft’s market plans for the Current-Generation, the question had to be asked: “Will Mirror’s Edge feature a Multi-Player component?” With the official line coming as little more than “Yes.”, it took a great deal of pressure for Electronic Theatre to learn that DICE are currently playing around with both competitive and Co-Operative online modes, but with very little in the way of final decisions having been made. With only five months to go til its suggested release date, those decisions better be finalised pretty damn quick.

Kev J.

18/07/08

 

 

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