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E3 2008:

PLAYSTATION3: Mortal Kombat Vs. DC Universe

            Since the unveiling of Mortal Kombat Vs. DC Universe back in April, fans of the Mortal Kombat franchise have been debating on forums – with considerable venom – about theElectronic Theatre Image availability of the series infamous signature Fatalities, for two reasons. Firstly, would DC allow their prized champions to be decimated in the most horrific manor seen in videogames? And, secondly, in the US at least, the reported aim of the title is to hit the “Teen” classification, as opposed to the “Mature” rating commonly associated with titles in the series.

            Well, the fans can now rest easy, as Electronic Theatre can confirm that Fatalities are indeed present in the title, but with somewhat of a twist. Classic Mortal Kombat characters and the villains from the DC Universe will feature Fatalities in all their traditional glory; however, the DC good guys generally aren’t as much about destroying their enemy as they are simply punishing them, and so DC Superhero’s will instead have Brutalities available.

            Many questions about the compatibility of the two franchises come into play here; how can a regular girl like Sonia Blade kill Superman? Why would Batman and the Flash go toe-to-toe? Well, the answer is rather redundant. Yes, there is a story to accompany the madness, and yes, it’s the loosest possible connection that could be thought of. But, as purely an excuseElectronic Theatre Image for some truly fantastic looking brawling with some of the most influential characters from two very different forms of media, could anyone realistically say they were expecting anything more?

            The title was playable at the show and already feels fairly solid. While the Character Selection Screen features twenty slots for characters – ten of which were red, the other ten blue – only six characters were available in the build: Scorpion, Sub-Zero and Sonia Blade from Mortal Kombat, while Superman, Batman and Flash were on-hand to represent the DC side-of-things. The first thing that grabs the attention of those who’ve played the series previously is the ease of use. Mortal Kombat has traditionally based the execution of its Special Moves and Combos around a point-based system, as opposed to the Street Fighter series rolled or two-second hold implementation. “Forward, Back, Punch”, “Down, Up, Kick” – these, amongst others, are the template controls for Mortal Kombat, and Mortal Kombat Vs. DC Universe sticks to these in premise, but adapts those previously more challenging moves into this system. While making the game easier to adopt for newcomers, an additional feature for the Combat System has been implemented in order to make room for the hardcore gamers; the Pro-Move.

            The Pro-Move System is a variation that can be added to every Special Move in the game. By pressing the correct button at the right time during any Special Move animation, the character will finish the move with a Pop-Up attack; allowing the player to continue dishing-out punishment for Electronic Theatre Imageas long as they can keep their opponent in the air. Which button and at which point, however, are for the player to discover for him/herself, and will no doubt been the main topic of discussion six months after the title’s release.

            Capitalising on the much-loved in-game damage present in the Previous-Generation’s Mortal Kombat releases, Mortal Kombat Vs. DC Universe, features Superman black-and-bruised, Batman’s cape becoming progressively torn and frayed, and Scorpion bleeding from every limb. Certain moves will initiate a Close-Combat feature, in which the Camera pulls-in close to the action, and the player is asked to follow on-screen button prompts – winning will result in an extreme close-up, showing in full-detail any damage laid upon the character.

            The new additions to the series are yet to be warranted. In a genre traditionally based around player skill, how will the fans react to Quick-Time Entry systems? Removing any direct control – other than succeed or fail – from the player, it’s a questionable addition at present. However, Mortal Kombat Vs. DC Universe looks fantastic, and should all go accordingly, will provide a good stop-gap between Soul Calibur IV and Street Fighter IV for Beat-‘Em-Up fans.

Kev J.

29/07/08

 

 

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