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Real-Time Strategy titles don’t have a particular good
reputation on consoles. Despite variably enjoyable efforts on behalf of EA
with
Lord of the Rings: Battle for MiddleEarth II,
Command & Conquer 3 and Command & Conquer 3: Kane’s Wrath,
many publications spell doom before fortune when talking of the
genre to those who prefer the Control Pad to a Mouse and Keyboard.
Ensemble Studios have
Halo Wars launching later
this year, and while Xbox360 fans may overlook Stormrise
somewhat due to this fact, PLAYSTATION3 fans will have little
trouble in deciding which Real-Time Strategy title their hopes rest
upon. As reported by
Electronic
Theatre back at the beginning of July, Stormrise will
be
published by SEGA on behalf of The Creative Assembly – the
developer responsible for the Total War series on PC, as well
Spartan: Total Warrior and
Viking: Battle For Asgard
on consoles.
The game’s events unfold in a post-apocalyptic future in
which two warring races are fighting for supreme control: the
Echelon with their advanced technology, and the more organic Sai.
Still very early in production, the Unique Selling Point of
Stormrise is that of its “line-of-sight” Camera. When in command
of a unit, the Camera will automatically zoom to that unit’s
line-of-sight, opening up some new tactical ground. Further to this,
battles will take place on a fully 3D Map – which includes scaling
buildings and underground passes.
The Control System in Stormrise is emphasised to
be on the simple side of Real-Time Strategy titles. Apparently,
around ninety percent of the game’s commands can be issued with just
the two Analogue Sticks and one Face Button.
Stormrise is not due for release until a very
vague “2009”, but already it’s looking promising. Eight-player
online is promised, as well as Co-Operative play both online and
offline, and the Single-Player is suggested to be at around twelve
hours. Due for release on PLAYSTATION3, Xbox360 and PC, Stormrise
is certainly one to watch. |