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The big (and possibly only, thanks to
Electronic Theatre’s
unveiling of LocoRoco2 and
Patapon 2 earlier this
month) surprise for PlayStation Portable gamers at this
year’s E3
show was the announcement of a big PLAYSTATION3 franchise making
it’s way to the car-friendly system, if the form of Resistance:
Retribution. Not due for release until late Spring 2009, we were
surprised that SONY allowed playable code to be shown.
Still months from even being declared Alpha state, it’s
surprising how well the game holds together at present. From the
team responsible for the PlayStation Portable’s
Syphon Filter escapades, players are promised an accessible action-based
Third-Person Shooter.
Some details of how this will work were available,
firstly, the Cover System. Or rather; “What Cover System?” In
Resistance: Retribution, a player need only walk near an object
to find their on-screen avatar ducking up-against it, firing will
then pop you out for a shot and straight beck in again. The system
works well currently, despite the lack of a second Analogue Nub for
Camera control.
A second addition to counter the system’s limited
control options is that which the developer calls Aim Assist.
Clearly influenced – although, even at this stage, exponentially
better – by
Coded Arms: Contagion, the on-screen system has
effectively two
targeting devices. The first is the four corners of
a box, within which your reticule will automatically target enemies.
Much like a Lock-On System, targets within the box can be flipped
through by pressing any Face Button. There is, of course, a Manual
Aim for greater accuracy.
Each weapon will have an alternative firing mode – as
with the PLAYSTATION3 titles – and the scale of it all is quite
remarkable on the PlayStation Portable system. Already claiming the
title of the best looking game the system has to offer – nearly a
year before release – both PlayStation Portable and Resistance
fans will welcome this one with open-arms. |