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E3 2008:

Wii: Animal Crossing: City Folk

            It was widely acknowledged that there would indeed be an unveiling of Animal Crossing for Wii at this year’s E3 show. The question wasn’t so much as “if?”, but “what?”. “What?” Electronic Theatre Imagewould Animal Crossing on Wii look like? “What?” would it play like? And, most importantly for some, “what?” would the online features be like?

            Well, the answer to the first two questions is pretty simple; exactly what you expect. Animal Crossing: City Folk looks and plays very similarly to it’s predecessors, using the screen-rolling technique from the NintendoDS release. The title retains the Real-Time Clock feature from the earlier titles, and begins with the player arriving in a randomly generated town of similar size, selecting their house from one of four, and meeting the locals.

            The online aspect takes place in a feature known as City Life. Currently, City Life seems to act much travelling to another town in the NintendoDS release, Animal Crossing: Wild World, and indeed will probably facilitate that option for Wii. Being relatively small, the player is given several minor activities in the area; changing hair style and converting a Mii, auction and bid on items, and viewing an area which looks like a small performance hall. There’s a fountain in the centre and a dark alley through which you require an invitation to access – perhaps the route for peer-to-peer town travelling?

            Control options were limited to a Wii Remote-only set-up, but it has been confirmed the Nunchuk Attachment is supported. The set-up available acted similarly to Animal Crossing: Wild World’s Touch Screen system; point the Wii Remote in a direction, and your on-screen avatar will continuously move towards it. Hold it further from the character, and it’ll move faster. Holding the B Trigger runs, and the A Button executes most actions. No Motion-based controls have been included in this version.

            The Wii Speak feature that was unveiled at Nintendo’s E3 Media Briefing wasn’t available, and so with this, and many other elements remaining to be seen, we’ll have to wait til the year’s end for more details. For now, however, we’ll just have to accept that the basic mould hasn’t altered.

Kev J.

16/07/08

 

 

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