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E3 2008:

Wii: CastleVania Judgement

            The news that CastleVania’s first Wii outing would be a One-On-One Beat-‘Em-Up shocked many. The move has been taken with quite a lot of venom by the seriesElectronic Theatre Image fans, while those only loosely involved with the Belmont family’s adventures have been more open-minded about the project.

            The title is still in its very early design stages. Several Characters and Levels are available, but the game’s core still features many obvious Alpha-stage issues. The game most similarly relates to Power Stone; players enter an area filled with interactive objects to begin their brawl. Movement is handled via the Nunchuk Attachment’s Analogue Stick, whilst Wii Remote gestures execute the character’s main attacks and modifiers can be applied with use of the A Button and B Trigger. Each player can choose one of four projectile weapons, which are used with a quick stab of the A Button alone. The combat is pleasing, if rather clunky, in its current form and the specialised attacks demonstrate some fantastic lighting effects.

Scheduled for release prior to the end of the year, Konami have plenty of time to brush-up CastleVania Judgement. With very little Beat-‘Em-Up competition on Wii and link-up features promised for those who connect with the NintendoDS’s CastleVania: Order of Ecclesia, CastleVania Judgement is an enticing proposition indeed.

Kev J.

16/07/08

 

 

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