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Originally demonstrated way back at E3 2006, Wii
Music was one of Nintendo’s highest profile titles on show this
year. However, while it wowed
the hardcore crowd in anticipation of their shiny new console two
years ago, at this year’s show, Nintendo were squarely aiming at
that casual market they tapped into with the likes of Wii Sports
and Wii Fit.
Alongside
Wii Sports: Resort, Wii Music was certainly one of
Wii’s most promising First-Party titles at this years show. With a
Wii Remote and occasionally use of the Nunchuk and Balance Board,
players can simulate manipulation of a musical instrument.
The first instrument on show was the Drum Kit. In Free
Play Mode, you simply play away; approximating the distance required
to use the Wii Remote and Nunchuk as Drum Sticks, using the various
buttons on the units to adjust each to symbols. The Balance Board
controls the two Pedals. All of this is represented on-screen by a
pair of hands beating a Drum Kit on-stage, with Mii’s cheering along
with the player.
Featuring more than a reported sixty instruments,
finding something for everyone will be easy; a four-player Jam
Sessions are the order of the day. Each player takes place of a
particular part of the chosen song – melody, harmony, chord or
rhythm – and once selected there is a wide variety of
instruments available for each. Guitar require you to hold the Wii
Remote sideways and motion a strumming action and Taiko drums simply
require you to sing the Wii Remote.
Currently, the choice of track is limited to the likes
of the Super Mario Bros. theme, however it’s pretty much a
given that many well known licensed tracks will appear in the final
build. Whether or nor they’ll be original tracks or cover versions,
however, remains to be seen. Wii Music is due for launch at the end
of the year, and will no doubt be a contender for the best selling
title over that period. |