tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles assets forum trix offline shop online shop links
You are here » articles » 2008 archive » E3 2008: Wii: Wii Sports Resort
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles
tr.gif (156 bytes)

Electronic Theatre Image

E3 2008:

Wii: Wii Sports Resort

            When unveiled at E3 2006, that Wii broke new ground in the videogame industry is simply not a question. Upon holding that Wii Remote for the first time, it was clear that every Electronic Theatre Imagejournalist at the show had their mind racing with the possibilities that such a device presented. However, while the technology has been there, arguably few developers other than Nintendo have managed to capitalise on it with software.

            The big swing of a Baseball Bat and the repeated quick taps of a Tennis Racket may have been easy to implement, but gamers, developers and the press have been longing for the day when that illusive real-time manipulation of on-screen objects became possible. Thankfully, Nintendo have broken their ease-of-use priority, and announced an adapter for the Wii Remote, known as Wii Motion Plus, which will give developers the opportunity to create games which do just that.

            Wii Sports Resort is, unsurprisingly, the vehicle Nintendo have chosen to demonstrate the capabilities of the device. As the next-step for the casual audience – a more accurate and distinctive action undoubtedly a steeper barrier for entry than that of a basic motion – and what could be argued as the first for the hardcore gamer audience (aside from the likes of Electronic Theatre ImageThe Legend of Zelda: Twilight Princess and Metroid Prime 3: Corruption), Wii Sports Resort features that all-important pastime that every gamer has been waiting for on Wii – sword fighting.

            Three games have been shown – Power Cruising (Jet Ski racing that look’s very similar to Wave Race: Blue Storm), Disc Dog (acting as an updated and fleshed-out revision of the Frisbee Mini-Game in the Nintendogs series) and Sword Play.

            Sword Play is undoubtedly the big feature of the title for most gamers, and features on-screen motion and detection as close to 1:1 as could feasibly be imagined at this point. As a one-on-one competition, the idea is to knock your opponent out of the Ring and into the water below, in a best-of-three competition. Much like the Boxing Mini-Game featured in Wii Sports, player movement is controlled automatically by the game, but the ability to Block is present on the B Trigger. There’s actually a lot of strategy involved in the combat; holding a block against a battery of attacks, followed by a quick blow to your opponents’ cranium can stun the enemy, and speed is factored into your movement, allowing quick swipes in where hard thrusts may be countered.

            The Wii Motion Plus device is due to be released in Spring 2009 (after Wii Music at the end of 2008, to fill a Wii Fit-sized gap perhaps?) and each copyElectronic Theatre Image of Wii Sports Resort will come bundled with a unit. No price has yet been announced, but it has been hinted by none other than Shigeru Miyamoto himself that Wii Motion Plus may well be bundled with all Wii Remotes in the not-too-distant future, and so it can be expected to arrive at a price which won’t push those bundles too high. Wii Sports may well have been the perfect conduit for Nintendo to offer the public the premise of Wii, and Wii Sports Resort does exactly the same job for Wii Motion Plus. Let’s just hope developers catch-on soon, and that stream of First-Person Shooters, real-time Hack-N’-Slash titles and adult-orientated Action/Adventure releases we were promised at launch materialise somewhere in Wii’s second-generation of software.

Kev J.

28/07/08

 

 

Return to the Articles Archive: E3 2008: Wii here.

Top

Google
 

© Electronic Theatre 2003-2008 - email: kjoyce@electronictheatre.co.uk