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E3 2008:

Xbox360: Fable II

            Fable II is one of this year’s most anticipated Xbox360 releases and, according to Peter Molyneux himself, is now, content-wise, complete. Lionhead Electronic Theatre ImageStudios are no longer developing creating new elements for the title, and instead the last few months of the title’s development-cycle is left for refinement, and bug testing.

            Equipped with this knowledge, the hands-on demo Microsoft had prepared three areas for the press to dabble with; the game’s opening section, a combat demo and a flavour of Fable II’s town life.

            The opening act sees you playing through your character’s childhood. While being very brief, the game casts you as one of the most unfortunate souls ever to have existed. In the town of Bowerstone, a brief chat with your older sister and some minimal exploration will find you talking with a man selling items. One of the items is a Magic Box which will grant a wish to the person who opens it, of which a woman advises you to find the gold required for purchase. This woman later becomes your guide, and you now have a quest to embark upon.

            The title’s combat is as has been expected. Three types of combat are available, each using a different Face Button. The X Button is used for melee, Electronic Theatre Imagewhilst Y is ranged and B is magic. The first press of a button will equip the corresponding weapon, and each subsequent press attacks. Stronger attacks can be performed with rhythmic presses of a single button and the variety available is likely to stand-up next to titles such as Ninja Gaiden II and Devil May Cry 4, to which this kind of combat is their specialty. However, it appears as though while styles may be changed mid-fight, a combo between cannot be connected with ease, due to an extended change-over period.

            The final section demonstrated the players ability to create a unique character in the game world. The Artificial Intelligence on display is fantastic, a truly a step-above that seen in the first Fable. Towns are more densely populated and each of the townsfolk will react differently to you; hitting someone will result in them either running, or engaging you in combat. Should they either turn tail, or be beaten down, and the next time you visit you’ll be able to feel the venom. Disturbing too many people will result in the town guard looking for you, and either refusing to pay a fine or going to jail will result in your player being deemed an outlaw in that town, forever.

            Fable II features hundreds of unique ideas and what’s featured here is literally the tip-of-the-iceberg. Due for release in October, the fan’s anticipation of Fable II can only grow.

Kev J.

25/07/08

 

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