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E3 2008:

Xbox360: FallOut 3

            Set in an alternate timeline in which the US turn their backs on oil in favour of fusion technology, in 2077 the US and China waged a nuclear war. Survivors hid underground in Electronic Theatre Imageenormous city-sized chambers, known as the Vault, and have been living below the surface for some time. Two hundred years later, and the world’s surface is a safe place once again for humans. However, in that time, things have changed considerably; evil robots and deadly mutants now inhabit a desolate world full of ramshackle houses.

            E3 2008 held a playable demo of a title that, much like Fable II, is reportedly now complete, and the time between now and launch will involve tweaking and tidying-up. The demo opens with the player standing at the doors to the Vault. Opening the doors reveals a blinding flash of light, followed by a view of an incredibly detailed horizon. Prior to this, the title acts much like it’s effective-sister release, The Elder Scrolls IV: Oblivion. The player will play select moments from their characters childhood in order to develop their unique attributes, before travelling out into the world as if leaving the dungeon for the first time in The Elder Scrolls IV: Oblivion. However, even now, FallOut 3 is exponentially better looking than The Elder Scrolls IV: Oblivion.

            The combat involved in FallOut 3 is an incredibly tactical affair. Though you can play it like your typical Action game affair, the game has Electronic Theatre Imageremodelled the Action Point System seen in previous titles. Pressing the Right Shoulder Button will enable you to target a specific body part of your opponent, with a percentage being offered as to your chance of hitting the target. Capitalising on a weak spot or specific body part will cripple your foe in different ways; taking out a leg may halt it’s approach, whilst taking out an arm may stop it from shooting. However, you too can be injured in this way by enemies.

            Minor touches salute the competency of the game design throughout. Being able to adapt weapons, choose similar shaped ammo to replace that typically associated with specific weapons and duff weapons jamming or overheating are nice additions, and the characterisation is demonstrated with the ability to become and in-game alcoholic or drug-addict, the former of which will improve your Charisma statistic. FallOut 3 may still only be available in brief previews, but even at this stage, it’s easy to tell where it’s heading – straight to the top.

Kev J.

25/07/08

 

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