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E3 2008:

Xbox360: Red faction: Guerrilla

            The Red Faction series may not have been as revolutionary as hoped, but it retains a warm spot in many gamer’s hearts. The announcement from THQ that Volition are working Electronic Theatre Imageon a third title for Xbox360, PLAYSTATION3 and PC may have shocked many, but intrigued many more. Now, after a handful of teasers, we get to see exactly where Volition intend on taking the series.

            The biggest jump, of course, is that the game now takes place in a third-person perspective. Red Faction: Guerrilla is a Third-Person Action game set on Mars, fifty years after the events seen in the original title. Set in a Free-Roaming world, players take on the role of an insurgent fighter within the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defence Force.

            Although the E3 build was pretty much the same that has been demoed by THQ at previous Press Events, it now appears to be coming together quite well. Everything looks more polished, and the game now holds weight alongside the likes of Soul Calibur IV, Dark Void, Mirror's Edge and Dead Space as a well-rounded Current-Generation release.

            The player takes control of an on-screen avatar equipped with a mining hammer. Being more of a technical demo than a demonstration showing how the final build will play, bashing specific areas of buildings bring them crumbling to the ground in a positively stunning demonstration of the title’s complex physics engine – dramatically more so than SEGA’s recent The Incredible Hulk: The Official Videogame and even far superior to the destruction technology in DICE’s Battlefield: Bad Company. Obviously, making light work of tons of concrete, a quick bash can make short work of human adversaries. However, currently at least, there’s no blood; human bodies are propelled a significant distance, but have no visible injuries.

            The final title will feature a Campaign in which the player is tasked with supporting the uprising from the inside. Mass destruction is the order of the day, with targets including vehicles, equipment and enemy forces, as well as sources of propaganda, such as billboards and broadcasting towers. Side-Missions are promised, an entertaining example enlists the player on an automatic gun mounted aside a lightly armoured vehicle, with the solitary objective of destroying a pre-determined value of Earth Defence Force hardware.

            How all this will function, and what effect your demolition actions will have on the world as whole, is yet to be seen. Exactly how the developers intend on keeping players from destroying a Mission-based objective too early in the Free-Roaming world, or exactly how Missions themselves are issued, and many other basic principles are still under wraps. However, with the title not due until early 2009, expect more information to be forthcoming in the next few months, and Electronic Theatre will be the first place to find it.

Kev J.

19/07/08

 

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