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Electronic Articles Editorial: GameCube Comes On Strong

            Slightly later than originally scheduled, my Editorial this month has been inspired by the most unlikely of twists to the Christmas 2007 rush. Before the final sales figures for worldwide, Electronic Theatre ImageUK and even Electronic Theatre’s own charts for the fourth quarter of 2007 arrive, I’ve spent a lot of time thinking about my own retail experience over the period. Unsurprisingly, Wii and NintendoDS hardware has been the best selling, while software was lead by the Xbox360. Wii and NintendoDS software also performed incredibly well, as would be expected, and PlayStation2 software continues to remain fair even under the pressure from all three machines of the Current-Generation. The big surprise, however, was the lowly little GameCube.

            It seems that perhaps the industry has overlooked the interest that remains in the system. Long considered dead – far before that of the Xbox and PlayStation2 – the GameCube may not have seen any significant bursts of hardware sales in the period, however, in my experience; the software for the system actually outsold that of the PLAYSTATION3.

            With no new releases, no price-cuts and no marketing spend at all, you may wonder exactly how the GameCube managed to fell the might of SONY’s all-encompassing PLAYSTATION3 push. The answer? It could be many things; but that which springs to mind first is a phrase that many, many publishers tend to throw around like hot potatoes: “installed userbase”. The GameCube may not have been the most successful console of the Previous-Generation, but it arguably had more quality exclusive titles than either the Xbox or PlayStation2, and when considering that for the best part of 2007 it’s been relatively easy to find GameCube’s at retail for prices below £50 for a new system, it’s not hard to see GameCube’s being picked-up by collector’s and those to whom spending several hundred pound on a videogame entertainment set-up may seem a slight excess.

            These new adopters, those who still find themselves without a Wii and those simply wishing to find a few missed classics may now be finding it quite difficult to acquire new software in the high street. Of course, Electronic Theatre Retail Outlets still retain stock of both new and Pre-Owned GameCube software, and so through my personal involvement with this sector, I’ve noticed a drastic increase in interest in the format during the Electronic Theatre Imageannual gift-giving onslaught. And not only is it the predictable First- and Second-Party titles, such as Soul Calibur II, Mario Kart: Double Dash!!, Eternal Darkness and The Legend Of Zelda: Wind Waker, but also some less inspiring Third-Party titles, including Bratz: Forever Diamondz, Medal Of Honor: Rising Sun and Dave Mirra’s Freestyle BMX that have enjoyed a healthy fourth-quarter.

            It seems that even while the media, Third-Parties and Nintendo themselves are considering the GameCube a defunct console – which is easy to understand given Wii’s backwards compatibility with the format – the public certainly are not. Not only was the PLAYSTATION3 found short when compared to the GameCube, but also the PSP and Game Boy Advance; both systems which still claim to have respectable sell-through rates.

            So maybe there’s still room for growth in the Previous-Generation? Well, certainly, that’s this gamers’ opinion; but with the rest of the industry having moved-on, it’s highly unlikely. With Microsoft having dropped support for the original Xbox as soon as the Xbox360 hit the shelves, and SONY forcefully stating that they will be using their resources to promote the new Current-Generation, as opposed to pushing the previous, it seems that those few still in love with the last-generations’ machines may find themselves in the same position as those enamoured with any generation before it.

Kev J.

10/01/08

 

Return to the Articles Archive 2008 here.

 

 Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to inquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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