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Frontlines: Fuels Of War Updated

THQ has released an update for Frontlines: Fuels of War that enables every Multi-Player Map in the game to support up to fifty-players online simultaneously. The patch, which released yesterday, also includes a number of new features that Kaos studios has put together based on community feedback.

Below is listed a complete list of every feature that has been fixed, updated or added with the free update, straight from the source, misprints an’ all:

XLSP Dedicated

 

  • If players cannot enter a server because it is full, they will receive the message “game server is full” rather than “game session no longer available”.Electronic Theatre Image

  • Custom filters will filter servers based on “minimum players” count rather than maximum, so players can find 32-player and 50-player dedicated servers faster. This also gives you the option to find only “Kaos Dedicated Servers” much easier.

  • LSP Consoles are no longer freezing. This causes errors in server status in the custom server browser.

  • Custom server browser will retrieve all dedicated server pings.

  • Fixed - Incorrect player counts due to player not correctly registering with host player through XboxLIVE!.

  • Fixed - Incorrect player counts due to player counting as a negative number on XboxLIVE!.

  • Fixed - Incorrect player counts due to player counting as an extra player on XboxLIVE!.

 

  • VoIP:

·        New Feature! VoIP works with 50 players (previously capped at 32 players).

·        New Feature! Push-to-talk squad leader chat channel. Want to chat with same team Squad leaders on your side? Now you can!

·        New Feature! Proximity chat that allows you to talk to your teammates within a specific proximity.

·        New Feature! Inter-vehicle chat that allows you to talk to your teammates within the same vehicle.

 

  • 50 Player Maps:

·        Enhanced memory usage to allow more variety of 50 player maps. We will provide a list soon of the server's available for 50 players. Get ready for our biggest Maps at 50 such as SolarFarm, Oilfield, Gnaw and more!

·        Fixed - 50 Player Servers fail to appear in the Search Browser results menu after all clients have exited the server during gameplay.

·        Fixed - 50 Player XLSP servers fail to appear in the Search Browser menus unless the LSP Console is restarted and a 32-player server is started on the same server Pod.

·        Fixed - Hosted 50 player XLSP servers do not appear in Server browser. Also finding 50 player matches are much easier!

 

Ranked Servers

 

  • Fixed - Ranked servers not completing countdown when reaching min player count at times.

  • Fixed - Ranked servers not allowing some players to join before match begins in some cases.

  • Fixed- some ranked sessions will load players directly to end-of-match scoreboard.

 

  • Leaderboards:

 

·        Fixed - Player statistics are missing from the overview Leaderboard when at least 2 open NAT clients quit after a ranked match begins.

·        Fixed - Stalemate statistics are missing from the player overview in the Ranked Leaderboards.

·        Fixed - Stats fail to be accessible when there is a Stalemate in a Ranked match in the Leaderboards when player uses new profile.

·        Fixed – Air Support Time Played to be misrepresented in the Ranked Leaderboards

·        Fixed - The stats fail to be recorded when a Ranked match ends by forfeit in the Leaderboards.

·        Fixed - The client's total time played is doubled on the Leaderboards after exiting and re-entering a match in the same round in some instances.

·        Fixed - Suicides count as kills in the Leaderboards.

 

·        Multi-Player Gameplay:

 

·        New Feature! Spawn Protection: Players will spawn with a few seconds of invulnerability that will end if they Electronic Theatre Imageperform an action to prevent spawn camping.

·        Fixed - Auto Balance: The user is unable to switch teams in any listen or XLSP server after hosting a match with Auto Balance on in Multi-Player. We also improved the auto balance process.

·        Sentry guns take less damage to destroy.

·        Sentry guns will cause slightly less damage.

·        Grenade launcher damage vs infantry has been slightly reduced.

·        Fixed – deploying drone while weapon pie HUD is button mashed leaves a headless soldier.

·        Fixed - Vehicles fail to take damage after colliding with explosive barrels, causing them to explode, during MP Gameplay.

·        Fixed - Players can fly to top of maps by standing on turrets, while drones fly the turrets into the air.

·        Fixed - The Red Star Light Armor Vehicle machinegun fires continuously non-stop when switching from the gunner position while firing.

·        Fixed - The host's controller fails to vibrate while damaged in the gunner seats of transport helicopters and the light armor vehicles in multiplayer matches.

·        Fixed: We will now receive vibration reaction from your controller when getting hit when inside a vehicle ( driver or passenger)

 

Single-Player Gameplay

 

·        Bots that target player from behind cover remain in cover after they empty their clip.

Kev J.

21/06/08

 

Return to the Articles Archive 2008 here.

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