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XLSP
Dedicated
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If players cannot enter
a server because it is full, they will receive the message “game
server is full” rather than “game session no longer available”.
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Custom filters will
filter servers based on “minimum players” count rather than
maximum, so players can find 32-player and 50-player dedicated
servers faster. This also gives you the option to find only “Kaos
Dedicated Servers” much easier.
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LSP Consoles are no
longer freezing. This causes errors in server status in the custom
server browser.
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Custom server browser
will retrieve all dedicated server pings.
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Fixed - Incorrect
player counts due to player not correctly registering with host
player through XboxLIVE!.
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Fixed - Incorrect
player counts due to player counting as a negative number on XboxLIVE!.
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Fixed - Incorrect
player counts due to player counting as an extra player on XboxLIVE!.
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New Feature! VoIP works with 50 players (previously
capped at 32 players).
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New Feature! Push-to-talk squad leader chat channel.
Want to chat with same team Squad leaders on your side? Now you can!
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New Feature! Proximity chat that allows you to talk to
your teammates within a specific proximity.
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New Feature! Inter-vehicle chat that allows you to
talk to your teammates within the same vehicle.
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Enhanced memory usage to allow more variety of 50
player maps. We will provide a list soon of the server's available
for 50 players. Get ready for our biggest Maps at 50 such as
SolarFarm, Oilfield, Gnaw and more!
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Fixed - 50 Player Servers fail to appear in the Search
Browser results menu after all clients have exited the server during
gameplay.
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Fixed - 50 Player XLSP servers fail to appear in the
Search Browser menus unless the LSP Console is restarted and a
32-player server is started on the same server Pod.
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Fixed - Hosted 50 player XLSP servers do not appear in
Server browser. Also finding 50 player matches are much easier!
Ranked Servers
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Fixed - Ranked servers
not completing countdown when reaching min player count at times.
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Fixed - Ranked servers
not allowing some players to join before match begins in some
cases.
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Fixed- some ranked
sessions will load players directly to end-of-match scoreboard.
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Fixed - Player statistics are missing from the
overview Leaderboard when at least 2 open NAT clients quit after a
ranked match begins.
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Fixed - Stalemate statistics are missing from the
player overview in the Ranked Leaderboards.
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Fixed - Stats fail to be accessible when there is a
Stalemate in a Ranked match in the Leaderboards when player uses new
profile.
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Fixed – Air Support Time Played to be misrepresented
in the Ranked Leaderboards
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Fixed - The stats fail to be recorded when a Ranked
match ends by forfeit in the Leaderboards.
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Fixed - The client's total time played is doubled on
the Leaderboards after exiting and re-entering a match in the same
round in some instances.
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Fixed - Suicides count as kills in the Leaderboards.
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Multi-Player Gameplay:
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New Feature! Spawn Protection: Players will spawn with
a few seconds of invulnerability that will end if they
perform an
action to prevent spawn camping.
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Fixed - Auto Balance: The user is unable to switch
teams in any listen or XLSP server after hosting a match with Auto
Balance on in Multi-Player. We also improved the auto balance
process.
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Sentry guns take less damage to destroy.
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Sentry guns will cause slightly less damage.
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Grenade launcher damage vs infantry has been slightly
reduced.
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Fixed – deploying drone while weapon pie HUD is button
mashed leaves a headless soldier.
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Fixed - Vehicles fail to take damage after colliding
with explosive barrels, causing them to explode, during MP Gameplay.
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Fixed - Players can fly to top of maps by standing on
turrets, while drones fly the turrets into the air.
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Fixed - The Red Star Light Armor Vehicle machinegun
fires continuously non-stop when switching from the gunner position
while firing.
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Fixed - The host's controller fails to vibrate while
damaged in the gunner seats of transport helicopters and the light
armor vehicles in multiplayer matches.
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Fixed: We will now receive vibration reaction from
your controller when getting hit when inside a vehicle ( driver or
passenger)
Single-Player Gameplay
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Bots that target player from behind cover remain in
cover after they empty their clip. |