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Gamer - The "New" Definition

            The videogames market has become rather multifaceted over the last twenty years-or-so since its arrival in mainstream culture. Developers, publishers and even videogamesElectronic Theatre Image press have for years been cultivating a series of labels through which each market demographic can be directly addressed. Yet, something seems to have become quite muddled in recent years – if the developers and their respective publishers can’t decide on the difference between the “hardcore” gamers and the “core” gamers, how would they be able to orientate their production correctly? And to that end, how can you tell whether a product is being developed with your interests at heart?

            The majority of those reading this will no doubt fall into either of the above categories, but where does your little brother qualify; still playing KillZone on his PlayStation2? Or your partner, who deems Nintendogs a shrill and contrived attempt at garnering the “isn’t it cute?” factor for ten minutes, instead finding themselves blazing Brutes for an hour-at-a-time on Halo 3? And, while orienteering these demographics into their tidy little pockets, how do you sell Guitar Hero to all of them?

            The definition of each label will vary drastically between each party utilising such viewer-friendly terms, and often two or more will in-fact be consideredElectronic Theatre Image to referring to the same key audience. When such confusion arises before a product even hits the shop shelves, is it really that difficult to understand much of the newer videogames audience are falling-short of the likes of Resident Evil 4: Wii Edition, and instead finding themselves locked into Nintendo’s tri-monthly “casual games” launch system? And so, to that end, Electronic Theatre will endeavour, through this article, to make some distinction between each target audience. Using such keywords to label people into “boxes” will invariable cause both understanding and offence, and it is not Electronic Theatre’s intention to permeate such arguments, simply to define these terms for future use; beginning with that “new” audience - the Casual Gamer - and progressing through a complicated matrix of preteen girls, fanboys, family-gaming, cosplayers and Otaku.

 

Casual Gamer: The term “casual” has come to define anything that doesn’t resonate with the most involved gamer. Physical and mental workout games, Mario Kart-inspired titles, Quiz games and even that most notoriously hardcore genre, Puzzle games. However, this is often far from the case. The Casual Gamer is in-fact qualified by one of two attributes; those without either the time to dedicate to videogames, or the disposable income. Remember your mum devoting her life to Tetris on your Game Boy when you were a child? Do you ever remember her buying her own Game Boy? The woman sitting opposite you on the bus playing Sudoku on her mobile phone; does she have a NintendoDS? That guy down the street who’s always talking about Grand Theft Auto? The one who only buys pre-owned games; these are the Casual Gamers.

 

Mainstream Gamer: The least commonly used term because, quite frankly, the Mainstream Gamer is quite a comparatively easy demographic to satisfy. Mostly limiting their investment in videogames to youtube videos and Cheat sites, the Mainstream gamer will hold the occasional big-name title, as well as most likely finding a fair few in the bargain bin. While getting their kicks from Metal Gear Solid, it’s unlikely they’ll progress to Syphon Filter or Splinter Cell. Typically owning but one system from the Current-Generation, the Mainstream Gamer isn’t likely to take a £300 venture with a pinch-of-salt.

 

Core Gamer: The Super Nintendo Entertainment System was great, wasn’t it? While your own collection may have stood at a paltry six titles, your access to software extended to hundreds, simply because everyone you knew had one too. Having grown-up with that ethos, and now with the added support of a disposable income, it’s not uncommon for a Core Gamer to own more than one system from the Current-Generation. In-fact, a Core Gamer will most likely follow their favourite videogames franchise onto many – if not all – platforms, and has been for some years. The Core Gamer regularly follows the industry with an interest, and may even have a subscription to their favourite videogames publication.

 

 

Hardcore Gamer: A term often ignored by publishers in favour of a more sweeping “Core Gamer” than that above, the Hardcore Gamer is the most vocal demographic. While eschewing “fanboyism” for a more sedate approach to gaming being a medium with which to invest in on the whole, the Hardcore Gamer will most likely own every console in the Current-Generation, and probably still has their original Super Nintendo Entertainment System in full working order. Regularly consuming games that both the industry celebrates, and that which the player has even a slight investment or interest in, a Hardcore Gamer proudly defines themselves as such. With videogaming having diversified exponentially across the last two hardware Electronic Theatre Imagegenerations, it’s quite common to find the Hardcore Gamer unable - or unwilling - to accept that new players may too wish to entertain themselves with what was once an entirely Hardcore Gamer-orientated proposition – and it’s here that Nintendo are currently struggling.

 

            Many of you may well argue that none of the above defines you, as an individual, and the way you play games. Why, it’s true that many of Electronic Theatre’s own members – and even staff – may find themselves straddling a gap between two demographics. However, these labels aren’t aimed at the individual; but instead the collective. Compare yourself to the first ten people that pop into your head; where do you find yourself placed in comparison to where you would place them? Keywords and labels are used simply to define target audiences for developers, publishers and the press. An understanding of which they assume each of us to be will better equip consumers to receive their labours.

Kev J.

05/08/08

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