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Electronic Theatre Preview: NARUTO: Clash of Ninja Revolution 2

NARUTO is a franchise that most regulars here at Electronic Theatre will no doubt be aware of. Based on the highly rated animated series on Cartoon Network, from VIZ Media, Electronic Theatre Imagethe series has been running for quite a few years now and has already seen dozens of videogame releases across a multitude of formats. However, much like that which the series if often compared to – DragonBall Z – the constant stream of titles certainly doesn’t harm their retail presence and, for the most part at least, hasn’t hurt their playability, either.

The latest title Electronic Theatre has been acquainted with comes in the form of NARUTO: Clash of Ninja Revolution 2, launching exclusively for Wii in Europe on March 28th, 2009. Set in and around the mystical village of Hidden Leaf, NARUTO: Clash of Ninja Revolution 2 takes key elements from the recently aired Chunin Exam storyline and gives players the chance to play as their favourite characters to become the greatest ninja that ever lived. The title features four modes of gameplay – Mission, Single-Player, Multi-Player and Mini-Games – and the typical high-quality visuals fans have come to expect from the series’ videogame outings. Set to feature the largest number of playable characters yet from the NARUTO series - addressing what was considered to be an issue with theElectronic Theatre Image first release in the series on Wii - NARUTO: Clash of Ninja Revolution 2 also introduces several prominent and popular characters for the first time, many of which are available to play from the beginning, in addition to the regular favourites of Naruto Uzumaki, Sasuke and Kakashi.

Using the same core engine as previous outings in the series, the game is played with either the Wii Remote with or without a Nunchuk, the Classic Controller or a GameCube Controller. The game is viewed as a traditional Beat-‘Em-Up; with the Wii Remote and Nunchuk Control System set as default, movement is controlled by the Analogue Stick and the B Button and Z Button move forward and backward in the 3D arena. The A Button is used as the main attack button and light combos can be executed using motion-based controls. Holding both the Z Button and C Trigger will initiate the new Pose System, allowing the player to input gesture controls for in-game power-ups, such as filling additional segments of the Chakra Meter or a temporary attack damage increase.

As always though, managing your character’s Chakra is crucial as special moves, as blistering combinations are dependent on this gauge. As an extra twist, during a fight it’s now possible to move the action to another Electronic Theatre Imageenvironment by performing a strong attack near the border of the arena – a first in the NARUTO series. Four-player battles are available on a single system, including the option of a two-player Co-Operative Mission Mode, though sadly online play is not an option.

NARUTO: Clash of Ninja Revolution 2 is set to provide players with quality Beat-‘Em-Up mechanics and a fast-paced gameplay experience on Wii. Due for release on March 28th, 2009, we’ll have more information on NARUTO: Clash of Ninja Revolution 2 soon.

Kev J.

11/09/08

 

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