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The Twelve Games of Christmas

            So, Boxing Day is upon us. Did you get what you really wanted? Well, I’mElectronic Theatre Image sure any videogames you may have gotten are already/soon-to-be completed, and you’re hungry for more. With the January Sales right around the corner, it’s time to take a look at some more of 2008’s greatest achievers; disc-based retail releases from February.

            Traditionally, February is when most games which miss their Christmas release date get shuffled too – with the exclusion of those that then miss it again, of course – and 2008 was no exception. Devil May Cry 4, Frontlines: Fuel of War and No More Heroes all finally arrived in Europe in February 2008, along with big names such as FIFA Street 3, NFL Tour and Star Trek: Conquest.

 

Honourable Mention:

 

            Dynasty Warriors 6

            FIFA Street 3

            Patapon

 

Runners-Up:

 

Kingdom Under Fire: Circle of Doom (Xbox360)

 

Many unfavourable reviews have tarnished public opinion of BlueSide’s Xbox360 Hack-N’-Slash, but viewing the title with realistic eyes allows a much more persuasive argument. Fitting snugly alongside genre stable-mate Too Human, Kingdom Under Fire: Circle of Doom featured a much greater wealth of character customisation, randomly generated arenas, a more favourable difficulty curve and a four-player Co-Operative Mode which somehow managed to escape Silicon Knight’s budget-hungry beast entirely. The title is simply more playable than any of the competition currently available on Current-Generation systems, and while it may not feature the pizzazz of modern Scrolling Beat-‘Em-Ups such as Devil May Cry 4 or Ninja Gaiden II, it’s certainly a more social breed.

 

Frontlines: Fuel of War (Xbox360, PC)

 

Frontlines: Fuel of War is a game that was perhaps always destined to be in second place. Developed by Kaos Studios – the amateurElectronic Theatre Image team turned-pro overnight thanks to a hugely popular Battlefield 1942 Mod – the game is based on the tug-of-war style of First-Person Shooter gameplay made famous by Swedish development studio DICE ’s aforementioned series. A fairly short but very sweet Single-Player Campaign not only established the player’s tactical options and objectives, but provided enough variety in it’s scenarios for players to devise their own tactical set-ups for each weapon and strategic position.

The online play was of course the big attraction, and was nearly flawless. The initial thirty-two player matches reportedly upped to fifty in time for launch (though it must be said, no members of the Electronic Theatre team have ever managed to experience such a population) and the ability to easily tweak the finest details of match set-ups allow players to be inventive. Online games are stable and relatively trouble-free, and finding players of equal skill level is a breeze. Frontlines: Fuel of War may come in second place to the series that inspired it in most gamers’ hearts, but it’s a game that’s hard to deny a second look.

 

Devil May Cry 4 (PLAYSTATION3, Xbox360)

 

Just managing to keep the PlayStation Portable’s fantastic Patapon out of the race, Capcom’s highly-anticipated Devil May Cry 4 finally arrived on European shores in February 2008, simultaneously on Xbox360 and PLAYSTATION3. Continuing the fabulously stylish traditions of the series, the game introduces Nero, Dante’s younger sibling. With Nero also being a son of Sparda, he has the benefit of being hard-as-nails, and brings with him a new feature that affects gameplay greatly; his Devil Bringer arm. The first half of the game sees the player becoming accustomed to the new boy, before giving way to our favourite white haired demon-slayer protagonist, Dante.

The combat is as frenetic as can be when the action heats-up, but there’s still room for the odd moment of mental taxation to provide respite from the clanging of metal-on-metal. Devil May Cry 4 may have a lot of competition on the Current-Generation, but it’s certainly a series that’s back on top form.

 

Best of February 2008:

 

            No More Heroes (Wii)

 

Having already played a part in Electronic Theatre’s Unsung Heroes feature series, you’d be forgiven for predicting No More Heroes entrance into The Twelve Games of Christmas. The truth of the matter is, at present at least, there are few third-party Electronic Theatre Imagereleases that have managed to create such a welcoming “traditional” videogame successfully utilising Wii’s unique hardware capabilities. The adult-orientated flavouring offers another niche not commonly catered for on Wii, and the Twin Peaks inspired wit will confound as many as it breaks into tears of laughter.

No More Heroes offers yet another surreal world from the mind of Suda51, and along with Killer7 and Flower, Sun & Rain, it may not be to everyone’s tastes. But for the Wii owning Hardcore Gamers, there are few better alternatives.

Kev J.

26/12/08

 

Return to the Articles Archive 2008 here.

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