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The Twelve Games of Christmas

            It’s Tuesday, 30th December 2008 – the sixth day of Christmas. And that, of course, means it’s time for the sixth instalment in The Twelve Games of Christmas. A feature series running on each of the twelve days of Christmas here at Electronic Theatre, The Twelve Games of Christmas aims to highlight some of the industry’s top achievers of 2008, running through one month’s worth of disc-based releases everyday. Today, we look at June 2008, and give you the top-picks for those January sale bargains!

            June is typically a very slow month in the videogames industry. However, in 2008, you wouldn’t have guessed. Possibly the busiest month of the year so far, it’s quite clear the marketplace was changing. Immediately distinguishable are two factors: the increase in confidence for the viability of the PLAYSTATION3 as a leading format, and that not only Wii could be host to the mid-budget releases that the PlayStation2 championed in it’s later years – Xbox360 now had an impressive installed userbase.

            A host of multi-format titles graced almost every system (many of which were in-fact released on every major format), with Kung-Fu Panda and LEGO Indiana Jones: The Original Adventures offering gameplay palatable to all, Guitar Hero: Aerosmith providing some much needed attention for the Guitar Hero series (in light of the previous month’s Rock Band launch), and The Incredible Hulk: The Official Videogame arriving alongside the release of the motion picture.

            Exclusives weren’t too hard to come by either, with some of the biggest names of the year so far launching in June; and some not so big. Metal Gear Solid 4: Guns of the Patriots and Ninja Gaiden II led the charge for the Hardcore Gamer, while Cooking Guide: Can't Decide What to Eat? expanded the possibilities of the NintendoDS yet further, and Sins of a Solar Empire launched to positive reviews on PC. Codemasters’ Overlord made its way to PLAYSTATION3 under the guise of Overlord: Raising Hell and Alone in the Dark finally arrived on every home format but. Electronic Arts also graced the scene with an incredibly mixed response to Battlefield: Bad Company – a game that too many had a lot to prove, and is still yet to deliver.

 

Honourable Mentions:

 

            Overlord: Raising Hell (PLAYSTATION3)

            Battlefield: Bad Company (Xbox360, PLAYSTATION3, PC)

            Lost Planet: Extreme Condition COLONIES (Xbox360, PLAYSTATION3)

 

Runners-Up:

 

            Alone in the Dark (Xbox360, Wii, PC)

 

            Alone in the Dark is perhaps the biggest game to have yet been misinterpreted on the Current-Generation. Comparisons to Resident Evil and Silent Hill are only truly appropriate whenElectronic Theatre Image considering the aspect of horror involved; Alone in the Dark is an entirely different beast with respect to gameplay. Presenting a more traditional and cohesive experience than such stern Survival Horror franchises, Alone in the Dark is immediately accessible and provides enough intrigue – despite the ham-fisted nature of much of it’s dialogue – to entertain most exactly as was intended; for an hour or two an evening. Agreeably clumsy at times, Alone in the Dark presented a format for the future of mainstream videogame appeal – a scene setter for accessible videogame convention – the problem is that it will only have significance if others take notice.

 

            Ninja Gaiden II (Xbox360)

 

            June 2008 was always going to be controversial, and the decision to place Ninja Gaiden II as a “Runner-Up” may well suggest exactly which game has been crowned “Best of June 2008” a little too early.

            Ninja Gaiden II is the smoothest most exhilarating modern Scrolling Beat-‘Em-Up yet on the Current-Generation, but it’s not too smart. Entirely avoiding any puzzle-remit that many of it’s peers consider essential, Ninja Gaiden II’s cerebral challenge comes in that of how to defend against, attack and counter each different adversary, then how to do it with them all attacking you at once. It’s a game that requires a quick and deep analysis of your environment and the enemies positioned within, and equally quick responses. Launching in such close proximity to Devil May Cry 4, followed by being plagued with issues with it’s dubiously close-to-release Downloadable Content (which added an entirely new gameplay) clearly took the sheen of Ninja Gaiden II, which fell in price rather harshly soon after release. It’s reported some gamers are still having issues either accessing their Downloaded Content, or with their online Leaderboard after play; resulting in a flawed package that simply couldn’t be considered the best release of a month with so many potential gems.

 

            Sid Meier’s Civilisation Revolution (Xbox360, PLAYSTATION3)

 

            Sid Meier’s Civilisation adapted for a console audience? Never has there been such a misnomer. However, some how, they managed to pull-if-off.

            Sid Meier’s CivilisationElectronic Theatre Image Revolution is an engrossing experience from start to finish, compelling Xbox360 players to strive for the full 1,000 GamerScore. An addictive yet simple turn-based Strategy Game in which players rapidly advance through the ages, competing for the technology is brings, Sid Meier’s Civilisation Revolution is perhaps the home console answer to Advance Wars. An extremely competitive online game and one in which backhanders happen far more often than not, Sid Meier’s Civilisation Revolution brings out the worst in everybody as they venture for global domination.

 

Best of June 2008

 

            Metal Gear Solid 4: Guns of the Patriots (PLAYSTATION3)

 

            Despite a long list of hopefuls, few could truly compare to Hideo Kojima’s aggressive PLAYSTATION3 support. Rumours persist of an Xbox360 Electronic Theatre Imageconversion, but as of now, Metal Gear Solid 4: Guns of the Patriots remains solely on the PLAYSTATION3.

            And in this staunch support of the system, Konami have crafted a title so knowing of its hardware that only SONY’s LittleBigPlanet could attempt to compete. The game graces the platform with a host of superfluous extras that will inevitably be of little interest to all except those upon whose curriculum vitae such marketing miracles sit, yet in itself created one of widest catalogues of knowledge for it’s fanbase since The Matrix.

            The game itself is both heavily locked into gaming convention whilst trying to remove itself from what it believes has become clichéd. Some may compare the commentary to little more than the questionably presented “Cliché Moments” in Electronic Arts The Simpsons Game (in that telling the player a cliché exists does not excuse it’s inclusion), to others, the ideal of a game willing to look itself in the face and identify it’s own flaws can only be hailed as progress - and to these people, Electronic Theatre wholly recommends Suda51’s Flower, Sun and Rain on the NintendoDS.

In spite of the irritatingly long Cut-Scenes, impractical game mechanics and obtuse handling of players new to the series, or maybe because of them, Metal Gear Solid 4: Guns of the Patriots remains one of the finest gameplay experiences on the PLAYSTATION3, and the most complete package released in June 2008.

Kev J.

30/12/08

 

Return to the Articles Archive 2008 here.

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