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The Twelve Games of Christmas

            Today, 31st December 2008, is the seventh day of Christmas; which means Electronic Theatre now presents to you the seventh instalment of The Twelve Games of Christmas!Electronic Theatre Image A new feature series aiming to highlight some of the greatest achievers of 2008, The Twelve Games of Christmas takes one month worth of disc-based releases each day, from the corresponding month of the year, and delivers the best titles for you to snap-up in those January sales!

            As mentioned above, today is the seventh day of Christmas, which means this edition of The Twelve Games of Christmas will be concentrating on disc-based releases from July 2008. As the expected summer lull crept in, 2008’s release schedule didn’t actually seem particularly troubled. July 2008 once again saw a string of big names released, including the first handheld iteration of the Guitar Hero franchise, Guitar Hero On Tour, Devil May Cry 4’s arrival on PC, Unreal Tournament III on PLAYSTATION3 and Xbox360 and, of course, the highly anticipated Soul Calibur IV.

            Ferrari Challenge Trofeo Pirelli made it’s well received debut in July this year, no doubt to the satisfaction of System3, and SBK-08 Superbike World Championship finally made its way onto the Xbox360.

 

Honourable Mention:

 

                Devil May Cry 4 (PC)

Guitar Hero: On Tour (NintendoDS)

SBK-08 Superbike World Championship (Xbox360)

 

 

Runners-Up:

 

            Ferrari Challenge Trofeo Pirelli (PLAYSTATION3)

 

            System3’s Ferrari Challenge Trofeo Pirelli attracted a lot of attention before release, an unusual situation for the little known – and certainly underappreciated - publisher System3, but one which they would undoubtedly be glad of. Working hard with developer Eutechnyx to offer an attractive Racing title that differs from the pack – while being under the obviously stringent Ferrari licence guidelines - Ferrari Challenge Trofeo Pirelli was worthy of the attention, and the final product created enough of a storm in the UK to be noticed as a PLAYSTATION3 exclusive.

 

            Unreal Tournament III (Xbox360, PLAYSTATION3)

 

            Some may argue that the Unreal Tournament series is struggling to break out of its mould. The shadow cast upon Epic Games’ one-timeElectronic Theatre Image golden child by a certain Xbox360 grunts-n’-guns shooter may be obvious to most ‘90s gamers, but to suggest that Unreal Tournament III hasn’t refined the Arena-based First-Person Shooter genre to a crisp sparkling diamond could only be the result of looking at past titles with rose-tinted glasses.

            Indeed, the Gears of War effect has readily been noticed in everything from weapon balance to character design, and the community support is of course similarly juvenile and manic; just the way the fans like it. While it’s fair to say that Unreal was the starting point of Gears of War, it would be impossible to say that Unreal in-turn hasn’t learnt from it’s apprentice.

 

            Wall*E (Xbox360, PLAYSTATION3, Wii, PlayStation2, NintendoDS, PlayStation Portable, PC)

 

            Wall*E is a difficult title to discuss at any length without defininElectronic Theatre Imageg which release is up for debate. While the Current-Generation releases provide enjoyably traditional Platform adventures, the PlayStation2 release is an altogether different prospect. At once being one of the finest looking titles on the system – with fantastic distances drawn to surpass many average Current-Generation releases and Character Models full of charm – and also an inventive Platform title, Wall*E throws-up challenges based on weight and speed, with little or no combat for the best part of the game. Inventive physics puzzles often thought beyond the capabilities of the PlayStation2 are thrown-up around every corner, and although simple in nature – most likely due the target audience as opposed to the developers abilities – are creative while being entirely coherent with the Wall*E story.

 

Best of July 2008

 

            Soul Calibur IV (Xbox360, PLAYSTATION3)

 

            Soul Calibur IV leads the debate to as to the worth of Downloadable Content to the industry. With the developer having already come under fire for the Beautiful KatamariElectronic Theatre Image Downloadable Content widely believed to actually exist on the retail disc prior to release and simply “unlocked” by paying for a small download, the additional Star Wars characters themed to each console in Soul Calibur IV were quite inevitably set to be made available for download after launch. Whether or not this is considered a viable business proposition or simply pulling-the-wool over consumers’ eyes is still very much open for debate.

            Balanced enough to make a beginner feel like a professional, Soul Calibur IV maintains its learning curve in its extraordinarily deep combo system. Allowing players to be creative with characters in the same way that Banjo-Kazooie: Nuts & Bolts encourages vehicle modification, and offering the Tower of Lost Souls and online play as their testing grounds, Soul Calibur IV presents more incentive for the player than its closet rival, Virtua Fighter 5. With Tekken 6 entering the chicken coop next year, and undoubtedly bringing more questionable Downloadable Content with it, Soul Calibur IV’s time-in-the-sun may not be too long lived, but for now it most certainly rules the roost.

Kev J.

31/12/08

 

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