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Unsung Heroes: PlayStation Portable
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Welcome to the third instalment of
Electronic Theatre’s
Unsung Heroes feature. This week, it’s the turn of the
PlayStation Portable; a system not renown for an endless
supply of
classics, yet it too has it’s fair share of big hitters. However,
those of you who haven’t yet seen our
Unsung Heroes: PLAYSTATION3
or
Unsung Heroes: NintendoDS articles may not be aware
that it’s not the big hitters that matter here. What we’re looking
for is the also-rans; the underappreciated and the overlooked.
For those of you not yet
familiar with the
Unsung Heroes series, the rules are as follows; games
eligible are those UMD-based releases that Electronic Theatre
feels have been underrated, or treated unfairly since launch. And
for the Multi-Region PlayStation Portable (along with every other
system) we’re keeping it based strictly on titles that have seen UK
launch. Below are five top choices for the format that you may well
have missed, and would be wise to look at again. |
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DragonBall Z: Shin Budokai
How could a DragonBall Z game
possibly be overlooked? It’s the simple fact that, while it may have
sold well amongst fans, many passed-by this handheld offering in
favour of the home console release. However, DragonBall Z: Shin
Budokai isn’t a down-graded sibling of the home consoles, and to
treat it as such is to miss out on one of the most frenetically
enjoyable Beat-‘Em-Ups currently available on a handheld console.
The game is effectively a 2D offering, with the 3D space being
reserved for the effects of special attacks and the use of a
player’s Ki Energy. What makes
DragonBall Z: Shin Budokai
unique is the sheer pace of the title, demanding lightning-fast
reactions on later difficulties and against human opponents. |
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Ghost in the Shell: Stand Alone Complex
It has often been commented
that First-Person Shooters on the PlayStation Portable simply don’t
work. The lack of a second Analogue Nub often makes for rather
inaccurate
Control
Systems within First-Person games on the format.
Ghost In The Shell: Stand Alone Complex didn’t rectify this issue. Indeed, it
didn’t even attempt to make excuses for it was with this year’s
Coded Arms: Contagion. Instead, the game was designed around
this often crippling issue. Players were given not only the ability
to run-and-gun with the best of them, but also bring into battle
their Tachikoma – a personal tank that could not only be commanded
on the battlefield as a pre-emptive Brothers in Arms, but
also be mounted and used to cross terrain and lay waste to enemies.
Both your own armourment and your Tachikoma’s could be customised,
and the game’s graphical fidelity was more than an average
compliment to the PlayStation Portable at launch.
Guilty Gear: Judgement
Another Beat-‘Em-Up makes it’s way onto
the PlayStation Portable Unsung Heroes list, simply by being
itself. Guilty Gear is a series that, despite many claims
otherwise, has never truly performed well outside it’s original
established Hardcore fanbase. And so, the PlayStation Portable and
NintendoDS offerings of earlier this year were quite refreshing
tastes of what the series can offer. Although not playing it’s best
game, Guilty Gear: Judgement is arguably one of the finest
handheld adaptations of an arcade franchise. The title is split into
two separate games,
Guilty Gear: Judgement and Guilty Gear
X2 Reload. Guilty Gear: Judgement contains Story
Mode and Survival, in which the Levels are set as those in a
Scrolling Beat-‘Em-Up Guilty Gear X2 Reload is your classic
console adaptation of an arcade title, featuring all the usual
Training and Survival Modes that would be expected of a home console
release. |
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Infected
A title that saw great success
in the US, a ridiculously
extended delay for the European release resulted in the game
arriving on UK shores with little fanfare. Majesco’s
Infected
was a game that utilised its host
system’s features in more inventive ways than most. Featuring
small-scale Free-Roaming Arenas, the player was tasked with blasting
the “infected” straight to hell, under strict health, ammo and time
constraints. The Multi-Player options, however, invited much more
attention. As an early title for the system, the online play was
impressive, but the Infection System was even more so: when a player
defeated a human opponent, the defeated player than became
“infected” with the winning player’s virus. The next five players
which the defeated player would beat would then pass on this same
first infection, allowing your insignia to travel were you yourself
may not. With it being possible to follow the location of you
infection online, the sight of it covering half of the US, Europe
and even some of Africa was incredibly inspiring.
Power Stone Collection
Although not in itself a
genuine PlayStation Portable title, Power Stone Collection
arguably improved upon its predecessors. Offering both DreamCast
releases on a single UMD, Power Stone Collection revamped the
series with crisper Character Models and more detailed scenery.
Though some may feel that Power Stone has since been
outdated, the chaotic formula and charm of the series will still see
plenty of Hardcore gamers becoming hooked, despite it’s reported
lack of modern ideas. |
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Kev J.
12/10/08 |
| Return to the Articles Archive
2008
here.

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