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Unsung Heroes: Xbox360
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So here we are; the fifth and final piece of
Electronic Theatre’s Unsung Heroes puzzle, Unsung
Heroes: Xbox360. With the largest catalogue available of any of
the Current-Generation home consoles, selecting just five titles for
this feature has been quite a challenge. We’ve taken onboard all the
suggestions we received, looked at as much press coverage from
before, during and after launch and played each of these titles to
their fullest.
For those of you not yet familiar with the
Unsung Heroes series, the rules are as follows; games
eligible are those disc-based releases that Electronic Theatre
feels have been underrated, undersold, or treated unfairly since
launch. And for Xbox360 (along with every other system) we’re
keeping it based strictly on titles that have seen UK launch. The
positive reception we’ve received to the Unsung Heroes series
has been very much appreciated and we’ve got plenty of other new
feature ready to roll your way soon.
BladeStorm: The Hundred Years’ War
KOEI’s Real-Time Strategy title with quite a substantial
difference has often been misjudged from it’s first unveiling.
Brushed aside by the haters as yet another
Dynasty Warriors spin-off, BladeStorm: The Hundred Years
War is anything but.
With the player filling the role of an aspiring
mercenary, flitting between the French and English forces as to
wherever the most bounty lays, the player commands a single unit in
real-time on the battlefield. With their on-screen avatar, a player
marches between units taking command of any troop type he/she may
wish – with the options running into hundreds – and can flit between
in the hest of battle, before moving onto the next objective. Unique
and refreshing, BladeStorm: The Hundred Years War offers more
than one hundred hours of entirely enjoyable and addictive strategy
gameplay; more than a simple
Dynasty Warriors expansion to say the least. |
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Dark
Sector
Often overlooked due to its lesser-known developer and
publisher,
Dark Sector is a game that rather astutely
considered its target. Taking elements from games that
are often
considered the current leader of their respective genres –
Resident Evil 4,
Gears of War,
The Legend Of Zelda
and
BioShock, to name a few – and liberally scattering them
throughout an adventure filled with nice touches, Dark Sector
proved that wholesale borrowing can create an entertaining game.
When considering that the story itself is enjoyable in its Sci-Fi
purist’s roots, and visual fidelity of the title is clear-cut,
Dark Sector is possibly the title with the highest production
values you’ve never played.
Frontlines: Fuel of War
Frontlines: Fuel of War is a production borne of
a love for Battlefield. Developed by Kaos Studios – a
one-time Battlefield 1942 Mod Team turned professional –
Frontlines: Fuel of War was perfectly pitched to fill the gap
between Battlefield 2: Modern Combat and Battlefield: Bad
Company. However, a lack of faith in the mainstream press lead
to lack of faith in the consumer, and some decidedly bad Achievement
decisions cut-short the interest in online play for many of the
GamerScore-hungry Xbox360 gamers. The game prematurely dropped in
price, and never truly established the online community it deserved.
However, THQ and Kaos Studios have done well to keep the game alive,
with it still being relatively easy to find a match even today. |
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Just
Cause
In the modern industry, playing a videogame often pits
you as an everyday man in an unusual situation. While the
Half-Life series may be the most obvious example of this, the
Call Of Duty series also casts you as an average number when it
feels necessary, even Grand Theft Auto, although always
giving you the boots of an extremely large character to fill, opens
with the player cast as what could be any of a number of people in a
similar situation. Just Cause, however, is different. In
Just Cause, you play Rico Rodriguez; a one-man army. The
super-spy that’s effectively a certain Mr. Bond with a slick Enrique
Iglesias twist, the player swoops down in their freshly liberated
helicopter and takes down entire battalions armed with twin machines
guns, before grapping a nearby jet and making a getaway. Setting the
scene for the fantastically enjoyable
Mercenaries 2: World in Flames, expectations are high for the forthcoming
Just Cause 2.
Viking: Battle for Asgard
After the highly enjoyable
Spartan: Total Warrior for the Previous-Generation systems, The Creative Assembly turned
their eyes to the horsepower of the then Next-Generation machines.
Refining the art of what creates an enjoyable Roaming Beat-‘Em-Up
title, and creating open Maps for the player to explore at their
leisure,
Viking: Battle For Asgard demonstrated some of the
impressive directions the genre could take on Current-Generation
hardware. Heavily criticised for featuring much random trudging
throughout the Maps, many overlooked the cleverly exercised
exploration of the genre The Creative Assembly had fashioned. |
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Kev J.
26/10/08 |
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