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Vicious Engine Signed to SCEE

Vicious Cycle Software announced today that the company is partnering with SONY Computer Entertainment Europe to provide Vicious Engine, the leading middleware Electronic Theatre Imagesolution, to game developers in India. Part of SONY Computer Entertainment Europe’s ongoing strategy to accelerate the adoption rate of the PlayStation2 and PlayStation Portable in the region, Vicious Engine will be available for both platforms to further promote game development in South Asia.

“We looked for an all-inclusive game engine that provided flexibility and a rapid development cycle,” said Jim Ryan, COO of SONY Computer Entertainment Europe. “The Vicious Engine is both intuitive and easy-to-use, an excellent choice for our program in India.”

“Working with up-and-coming developers has always been part of our long-term strategy,” said Eric Peterson, president and CEO of Vicious Cycle Software. “This is an historic program, and we are looking forward to all the amazing titles Indian developers will create using our engine.”

The adaptable, easy-to-learn middleware has been used to design games of every style, including Adventure/Platform games like Dead HeadElectronic Theatre Image Fred and the best-selling Flushed Away, deeply addictive casual fare like Puzzle Quest: Challenge of the Warlords for PlayStation2 and PlayStation Portable, and even instructional/educational titles like Discover Babylon and INNOV8.

Vicious Cycle Software recently announced a new version of the company’s proven game engine, Vicious Engine 2. Vicious Engine 2 offers a suite of new and improved features for Current-Generation consoles, including an updated lighting engine, an animation blending component, and modern pixel shader technology, all optimized for Current-Generation platforms. Vicious Engine 2 will be widely available to developers in 2008, but the company is currently looking for early adopters who are interested in evaluating Vicious Engine 2, and has the first consumer title using the engine currently in development in-house, Eat Lead: The Return of Matt Hazard .

Kev J.

11/11/08

 

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