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Vicious Cycle Software announced today that the company is
partnering with SONY Computer Entertainment Europe to provide
Vicious Engine, the leading middleware
solution,
to game developers in India. Part of SONY Computer Entertainment
Europe’s ongoing strategy to accelerate the adoption rate of the
PlayStation2 and PlayStation Portable in the region, Vicious
Engine will be available for both platforms to further promote
game development in South Asia.
“We looked for an all-inclusive game engine that provided
flexibility and a rapid development cycle,” said Jim Ryan, COO of
SONY Computer Entertainment Europe. “The Vicious Engine is
both intuitive and easy-to-use, an excellent choice for our program
in India.”
“Working with up-and-coming developers has always been part of our
long-term strategy,” said Eric Peterson, president and CEO of
Vicious Cycle Software. “This is an historic program, and we are
looking forward to all the amazing titles Indian developers will
create using our engine.”
The adaptable, easy-to-learn middleware has been used to design
games of every style, including Adventure/Platform games like
Dead Head
Fred and the best-selling Flushed Away, deeply addictive
casual fare like Puzzle Quest: Challenge of the Warlords for
PlayStation2 and PlayStation Portable, and even
instructional/educational titles like Discover Babylon and
INNOV8.
Vicious Cycle Software recently announced a new version of the
company’s proven game engine, Vicious Engine 2. Vicious
Engine 2 offers a suite of new and improved features for
Current-Generation consoles, including an updated lighting engine,
an animation blending component, and modern pixel shader technology,
all optimized for Current-Generation platforms.
Vicious Engine 2 will be widely available to developers in
2008, but the company is currently looking for early adopters who
are interested in evaluating Vicious Engine 2, and has the
first consumer title using the engine currently in development in-house,
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