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Rune Factory: A Fantasy Harvest Moon

            Rune Factory: A Fantasy Harvest Moon is yet another handheld presentation for the widely loved Harvest Moon series, turning its attention back to the Nintendo DS for an appealing explorationElectronic Theatre Image into new territory. Alongside the traditional resource management and farm life simulation prevalent in the series comes an expansion into Role-Playing Game (RPG) territory, supported by the strengths of Harvest Moon’s often emotive storylines, bringing dungeon crawling and real-time combat into the equation.

            A totally implausible plot opening with an amnesiac protagonist and an incredibly naive young girl begins an adventure quite unlike any Harvest Moon before it. The storyline may well be far-fetched and rather ham-fisted with its’ urgency, but remains layered with the intrigue and charm that characterise the series. From this immediate introduction, the player will begin building their empire with a small plot of land, a handful of low-grade tools and a few seeds.

            A great deal of minor improvements have been made to the framing aspect of the series, most of which are notably for the better. Players can now walk across crops instead of having to plan their layout accordingly to allow for watering spaces, or risk unnecessarily losing resources, and the Inventory has been expanded exponentially. Newcomers to the franchise will still find a steep learning curve in place, but long-time fans will undoubtedly feel right at home.

As with previous entries in the Harvest Moon franchise, the game restricts your progress by way of limiting the length of each gameplay opportunity, forcing you to return home to sleep. As the Electronic Theatre Imagesize of your farming empire grows, players will have to trade-off between their adventure and their business. The RPG aspect of the title is comparable to many titles already available on the Nintendo DS, most notably Square Enix’s Children of Mana and Rising Star Games’ own Dungeon Maker. The player can buy new equipment from the stores in town and venture into numerous dungeons in order to find new fertile land, and other items of interest. Different areas benefit/suffer from varying conditions, allowing for different crops to be grown – but only once the area has been cleared of monsters - stretching the importance of time management further.

The game features plenty of other distractions – side quests and meta-games aplenty – but the real treat lies in the multi-player gameplay options. While demanding a Multi-Card set-up, in which, the player brings with them their existing game data and items, the game allows for a fully operational co-operative mode in which two players can work together on a single farm, or go hunting for monsters together.

Rune Factory: A Fantasy Harvest Moon looks gorgeous – easily on par with Square Enix’s 3D Final Fantasy remakes. Beautifully hand drawn backdrops compliment the crystal clear Electronic Theatre Imageanime Cut-Scenes; sequences that are filled with just the right amount of ludicrousness. Bizarrely, full Touch Screen control has only been implemented on fertile land – the areas in which a player can grow crops – whilst all travelling must be done via the D-Pad.

Rising Star Games have handled some fantastic Nintendo DS releases across the last year, but few come close to matching the proficiency of the delivery shown in Rune Factory: A Fantasy Harvest Moon. Offering everything a Harvest Moon title should within a beautifully realised world, the incorporation of an RPG aspect is simply an wonderfully thick layer of icing on the cake. Rune Factory: A Fantasy Harvest Moon is clearly the finest Harvest Moon to yet grace a handheld system, and with an increasingly respectable fanbase, that will be more than enough.Electronic Theatre Image

Kev J.                                                                                                                                           Reviews Score Table Interpretation.

16/05/09

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