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The Twelve Games of Christmas

            Today, 2nd January 2009, is the ninth day of Christmas. It may seem like Christmas is all but over-and-done with now, but Electronic Theatre are staying true to tradition andElectronic Theatre Image heading-on through those infamous twelve days! On this ninth day, The Twelve Games of Christmas enters its ninth edition, and today we run through the top-performing disc-based releases of September 2008. Hold onto your hats, it’s going to be bumpy from here-on out!

            After the summer slow-down and the great-games-that-never-were of August, it’s quite a relief to know you’ve turned a corner with such a bright and bubbling schedule. Every system received a worthwhile title in September 2008, and while that may not always have been to your tastes few gamers could deny that it was a month with an extremely large collection of fantastic games.

            September was a month of realignment, with Supreme Commander finally making its way to the Xbox360, Final Fantasy IV and Dragon Quest: The Chapters of The Chosen released as NintendoDS conversions of earlier titles, Monster Madness arriving on the PLAYSTATION3 by way of Monster Madness: Grave Danger and Assassin’s Creed seeing itself officially reclassified as “budget”. It was also a month for late comers, with Rock Band getting it’s eventual release on PLAYSTATION3, Wii and PlayStation2, Yakuza 2 finally gracing European PlayStation2’s and the Brothers in Arms series making it’s way to Wii via a double pack of conversions of the Previous-Generation releases. And while this is all well-and-good, September also hosted a slew of inspiringly original titles, and Star Wars: The Force Unleashed on pretty much every console.

 

Honourable Mention:

 

                Warhammer Battle March (Xbox360…

Viva Piñata: Trouble in Paradise (Xbox360)

S.T.A.L.K.E.R. Clear Sky (PC)

Final Fantasy IV (NintendoDS)

De Blob (Wii)

 

Runners-Up:

 

            Crysis Warhead (PC)

 

            One of the best First-Person Shooters on PC reengineered as a brand new stand-alone Campaign, for mid-range PC’s, released at a budget price. Anyone would be forgiven for forgetting the publishing label responsible for such generosity. Crytek – the game’s developer – quite obviously listened to fans opinions when developing Crysis Warhead, and though some would argue the brevity of its Campaign relates it closer to episodic content than a full-blown sequel, the pacing and structure would argue a greater knowledge of what the game’s audience will appreciate than simply arguing over an hour-or-two of level design.

 

            Spore (PC)

 

            Hailed by many as “game of the year” before even being released, Spore is most people’s answer to what the term “platform” refers to when referencing directly to software. Plotting the evolution of your created species from a single cell to space exploration, Spore integrates player designs into the environments of other players’ games. Opening your creations and world for the exploration and invitations is simple and intriguing, though the lack of peer-to-peer gameplay deterred many. The simplistic design of the proceedings has been the biggest barrier with the Hardcore Gamer who once triumphed Will Wright’s latest, but as with The Sims, has allowed access to a much larger audience. Spore didn’t make too many “game of the year” lists in the end, but Electronic Theatre believes this was due more to misplaced expectations than poor deliverance.

 

R-Type Tactics (PSP)

 

            While not being the pinnacle of the genre, R-Type Tactics Electronic Theatre Imageis undoubtedly the best example of it currently on the PlayStation Portable. Turn-based Strategy to most people already has a champion in the form of the Advance Wars series, but R-Type Tactics is as close as the competition has yet come. A vast amount of units featured in the Scrolling Shoot-‘Em-Ups make their way across, with tactical options that very accurately represent their real-time counterparts without disrupting the careful balance and battlefields that provide intelligent variation the combat.

 

Best of September 2008

 

            Mercenaries 2: World in Flames (Xbox360, PLAYSTATION3, PlayStation2, PC)

 

            Most likely to cause controversy as to why the technically superior Crysis Warhead hasn’t been selected as a better performer of the month, Mercenaries 2: World in Flames has been favoured thanks largely to it’s wholly enjoyable and relatively problem-freeElectronic Theatre Image online play. The game may have been noted as rather glitchy in itself, but has been designed with online co-operative play at its core, and as such is generally remarkable in its stability.

            The destructive environments are also impressive – more so than Battlefield: Bad Company’s sedate crumbling – and perfectly suited to the manic characterisation of the game’s world eccentric world. The graphics strike a fine balance of functionality and style and the game maintains a respectful level of wit throughout. It may not be to everyone’s tastes, but to the gamers fuelled by a thirst for destruction, there is little better.

Kev J.

02/01/09

 

Return to the Articles Archive 2008 here.

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