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The Twelve Games of Christmas

            So here we are, on the 3rd January 2009, the tenth day of Christmas. Yes, Christmas seems like a long time ago now, but that doesn’t mean there aren’t still plenty ofElectronic Theatre Image bargains to be had in those January sales – and that’s exactly what The Twelve Games of Christmas is here for! A feature series running every day of the twelve days of Christmas, in The Twelve Games of Christmas Electronic Theatre runs through the greatest achievers in the videogaming year of 2008, month-by-month. Today being the tenth day of Christmas means we have reached October 2008, a busy month by anyone’s standards.

            October 2008 brought with it a whole host of multi-format releases, as well as some of the best console-exclusive titles yet seen on the Current-Generation. My Horse & Me 2, Crash Bandicoot: Mind Over Mutant, Bratz Girlz Really Rock,

Tak and the Guardians of Gross, Monopoly, Spider-Man: Web of Shadows, FIFA 09, LEGO Batman: The Video Game and Pro Evolution Soccer 2009 may have spread themselves across as many formats as would be financially viable, yet platform-specific starlets such as Fable II, Valkyria Chronicles and Disaster: Day of Crisis were to really steal the show.

With three Runners-Up this month being what could so easily have been winners in most other months of the year, October 2008 has without-a-doubt generating the most in-house bickering as Electronic Theatre compiled the below standings.

 

Honourable Mention:

 

                Disaster: Day of Crisis (Wii)

Valkyria Chronicles (PLAYSTATION3)

Far Cry 2 (Xbox360, PLAYSTATION3, PC)

Tak and the Guardians of Gross (Wii, PlayStation2)

 

Runners-Up:

 

            Dead Space (Xbox360, PLAYSTATION3, PC)

 

            Like Dark Sector before it, Dead Space proved that a culmination of “borrowed” ideas can make for a very enjoyable game – especially if you’reElectronic Theatre Image borrowing from the best. Dead Space has been labelled by many as the Resident Evil 4 conversion of motion picture Event Horizon, and it’s easy to see why such comparisons have been made. That said, the universe created around the project is staggering, leading the player to uncover more information the further they delve into the game, anime and online presence. While the limb dismemberment and Horror classification may not translate into intelligently devised gameplay to some, those that are able to overcome the barrier will find nothing less than ten hours of intrigue.

 

            Fable 2 (Xbox360)

 

            One of the biggest titles of the year, Fable II had plenty to live-up to. Bar the rather lacking online co-operative gameplay, Lionhead Studios delivered on all they’d promised, and quite a bit more. Fable II is an immersive, character world that ebbs-and-flows inline with the players actions. The game itself my be a typical The Legend of Zelda-influenced adventure, but the added ghostly shadow of a world the revolves directly around you – not matter how easy it is to see the strings – is a special effect that even Eiji Aonuma should be in awe of.

 

            Saints Row 2 (Xbox360, PLAYSTATION3)

 

            There are some that were disheartened by Gran Theft Auto IV’s more sombre approach to American life, a question for which Saints Row 2 is undeniably the answer. Electronic Theatre ImageA franchise desperately struggling to find itself a character of it’s own in a world where it’s automatically classed as little more than a clone, developer Volition decided that more is better, and took the opposite route to Rockstar Games. While Grand Theft Auto IV utilised the added grunt of the Current-Generation to refine its videogame world to a gritty, downtrodden and believable rendition of big city life, Saints Row 2 has used it to add a smiley face to its carnage. And clown shoes. And one of those silly glasses/nose things…

            The Insurance Fraud Mini-Game returns, along with an added assortment of manic time-passers, and with fully-enabled online co-operative gameplay, Saints Row 2 is unquestionably one hell of a riot; just don’t expect a social commentary rising any higher than fart gags.

           

Best of October 2008

 

            FallOut 3 (Xbox360, PLAYSTATION3, PC)

 

            FallOut 3 to some may simply be a Science-Fiction rendition of The Elder Scrolls IV: Oblivion. It may be second-best to Mass Effect to others. And it may well findElectronic Theatre Image itself being hailed as lacking the spirit of the previous editions in the series. But none of these opinions have been formed with the open-mind to enjoy FallOut 3 for what it truly is: a remarkable example of videogame engineering.

            Wholly engrossing from start to finish, FallOut 3 is a game that has created a clutch of conventions that western Role-Playing Games will undoubtedly refer to for years to come. The desolate nature of it’s very grey world is softened by the accompaniment of a bizarre assortment of characters in a traditional Role-Playing Game sense, but only if you achieve a bond with them strong enough to persevere in the wastelands. Characters will attempt to influence you to do their bidding, with the player being the judge as to which course of action is right for them to take, and although, as with Fable II, it’s quite easy to check the right boxes for the outcomes you desire; surely that’s the point?

            Technology hasn’t quite reached the position where the player’s influence can extend between pages of a videogames’ book, but with FallOut 3 and Fable II, we can see it has finally attained a narrator.

Kev J.

03/01/09

 

Return to the Articles Archive 2008 here.

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