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The Twelve Games of Christmas

            Today, 5th January 2009, is officially the twelfth day of Christmas. Most of you are probably back into your usual daytime routine by now, and are looking for something to entertain Electronic Theatre Imageyou during those long winter nights. The Twelve Games of Christmas is a feature series that has been run on each of the twelve days of Christmas here at Electronic Theatre, looking at the disc-based European releases of 2008, and selecting the best performers of each month. Today is the final instalment, and so it’s time to look at December.

            Surprisingly quiet for such a busy retail period, most of the year’s big hitters landed on shop shelves in October/November this year. Perhaps publishers are getting wise to the fourth quarter onslaught, and are beginning to widen their schedule to make the most of it? Whatever the reason, it left the road pretty clear for Ubisoft’s Prince of Persia to steal the show, with only Nintendo’s Animal Crossing: Let’s Go to the City being the only title to trouble the remodelled prince.

 

Honourable Mention:

 

                Colour Cross (NintendoDS)

Harvest Moon: Island of Happiness (NintendoDS)

Shaun White Snowboarding (Xbox360, PLAYSTATION3, PlayStation2, PC)

 

Runners-Up:

 

Animal Crossing: Let’s Go to the City (Wii)

 

By now, you may well be getting tired of thisElectronic Theatre Image tried-and-tested formula. A renovation of the GameCube release (which was in itself a renovation of the Japan-only Nintendo64 release) launched for the NintendoDS under the guise of Animal Crossing: Wild World in 2006. In 2008, a renovation of that NintendoDS title has arrived on Wii. Yes, you’d be forgiven for thinking about giving this one a miss…

Animal Crossing: Let’s Go to the City, however, renovates that tried-and-tested formula just enough to encourage those who do decide to jump-in to keep coming back. The social aspect of Animal Crossing is enhanced no-end with Wii’s online capabilities, and although it may seem disappointing to many on paper, once you begin playing it’s hard to think what else Nintendo could have done whilst keeping the system inviting enough for everyone to enjoy.

 

Fire Emblem: Shadow Dragon (NintendoDS)

 

Snuck out in Europe under the consumer radar – and, it seems, the retailers’ also – Fire Emblem: Shadow Dragon is yet another fantastically addictive entrant in the series. Fire Emblem has always felt more comfortable on a handheld, and Fire Emblem: Shadow Dragon proves exactly why.

The game is, of course, online-enabled, and features Voice Chat and access to a special Armoury, where players can sell weapons and buy special items that allow them to gain a new class of character. Games being released that have been developed for Hardcore Gamers may beElectronic Theatre Image becoming lesser for Nintendo systems as time goes by, but fewer on the NintendoDS were ever equipped better than Fire Emblem: Shadow Dragon.

 

Grand Theft Auto IV (PC)

 

            After some initially troubling issues, Grand Theft Auto IV on PC has found itself being welcomed by the PC gaming community. Perhaps it was the speed and willingness of Rockstar Games to fix the problems that probably shouldn’t have been there in the first place that has seen the game perform particularly well, or perhaps it’s the crispness of the PC rendition of Liberty City. Whatever it is that has made Grand Theft Auto IV a success all-over again, it’s something that many PC and Current-Generation developers should be taking note of.

 

Best of December 2008

 

            Prince of Persia (Xbox360, PLAYSTATION3, PC)

 

            A “definite-maybe” on most people’s lists right up until release, Prince of Persia was an unseeded horse in the Christmas 2008 race. It may not have made it into the UK’s Top Ten, but it has undeniably been a success at retail; the question is whether or not that success matches Ubisoft’s pre-launch expectations.

            Falling closer to the Platform action of Prince of Persia: The Sands Electronic Theatre Imageof Time than Prince of Persia: The Two Thrones more combat-orientated approach, Prince of Persia’s first outing on the Current-Generation harvests an array of videogame conventions and splatters them throughout with irrefutable glee. Critically acclaimed and considered by many as one of the best releases of the year, Prince of Persia is unquestionably the answer to exactly what can be achieved with the technology developed for Assassin’s Creed, and has only helped to raise the bar for the sequel.

Kev J.

05/01/09

 

Return to the Articles Archive 2009 here.

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