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Xbox Specifications

 
NVIDIA XGPU
  • 0.15-micron Process
  • 233 MHz
  • 4 Pixel Pipelines
  • 2 Texels per Pixel Pipeline
  • 8 Texels per Clock Cycle
  • 4 Texture Layers per Rendering Pass (2 clock cycles)
  • 0.93 Gigapixels per Second
  • 1.87 Gigatexels per Second
  • 3.73 Billion Anti-Aliased Samples per Second
  • Point, Bilinear, Trilinear, Anisotropic, Quadlinear Mip-Map Filtering
  • Perspective-Correct Texture Mapping
  • DotProduct3 Bump Mapping (DOT3)
  • Environment Mapped Bump Mapping (EMBM)
  • Cubic Environment Mapping (CEM)
  • Volumetric Textures (3D Textures)
  • Z, Stencil, Shadow, and Multisampling Buffers
  • S3TC and DirectX DXT1-DXT5 Texture Compression
  • Full-Scene Anti-Aliasing (2x, Quincunx, 4x)
  • 32-bit Color (RGBA)
  • 32-bit Z Buffer
  • Programmable Pixel and Vertex Shading Processors
  • 2 Vertex Pipelines
  • 233 Million Particles per Second
  • 116.5 Million Polygons per Second
  • Triangle Tessellation
  • Z-Buffer Compression and Hidden Surface Removal (HSR)
  • 1 Trillion Operations per Second (1000 BOPS)
  • 80 GFLOPS

Intel CPU

  • 0.18-micron Process
  • Modified Pentium III
  • 733 MHz
  • 32-bit Integer
  • 80-bit Floating-Point (x87 FPU)
  • 64-bit MMX (Integer SIMD)
  • 128-bit SSE (4x 32-bit Precision Floating-Point SIMD)
  • 32KB L1 Cache (16KB Instruction + 16KB Data)
  • 128KB L2 Cache
  • 1980 Dhrystone MIPS
  • 2.93 GFLOPS (SSE)

XGPU to CPU bus

  • Intel P6 GTL+ Bus Protocol
  • 64 Bits Wide
  • 133 MHz
  • 1.067 Gigabytes per Second Bandwidth

NVIDIA MCPX (Media Communications Processor)

  • 200 MHz
  • Audio Processing Unit (APU)
    • 256 Total Voices
    • 64 3D Voices + 192 2D Voices
    • Setup Engine - all memory management, mapping, and DMA resources are controlled in this unit
    • Voice Processor - 3 fixed function DSP units for processing voices and mixing the results in the mixer buffers
    • Global Processor - a programmable DSP for adding varied effects to the data in the mixer buffers and producing the final output stream
    • Dolby Digital Interactive Content Encoder - a programmable DSP for encoding into a Dolby Digital (AC-3) stream
    • Downloadable Sounds Version 2 (DLS2)
  • 10/100 Base-T Ethernet
  • USB, DVD, and HDD Controller

XGPU to MCPX bus

  • AMD HyperTransport
  • 8 Bits Wide
  • 400 MHz (800 MHz Effective)
  • 800 Megabytes per Second Bandwidth

Main Memory

  • Micron 64 Megabytes DDR (Double Data Rate) SDRAM
  • 128 Bits Wide
  • 200 MHz (400 MHz Effective)
  • 400 Megabits per Second per Pin
  • 6.4 Gigabytes per Second Bandwidth

Storage

  • Internal 8 Gigabyte Hard Disk Drive
  • DVD-ROM
  • DVD-9 Disc Format (8.54 Gigabytes)
  • Memory Cards

 

 
 

 

 

 

 

 

 

 

 

 

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
 
Xbox
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PlayStation 2
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GameCube
© Electronic Theatre 2003 - email: kjoyce@electronictheatre.co.uk