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Electronic Articles |
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Xbox Specifications
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NVIDIA XGPU
- 0.15-micron Process
- 233 MHz
- 4 Pixel Pipelines
- 2 Texels per Pixel Pipeline
- 8 Texels per Clock Cycle
- 4 Texture Layers per Rendering Pass (2 clock
cycles)
- 0.93 Gigapixels per Second
- 1.87 Gigatexels per Second
- 3.73 Billion Anti-Aliased Samples per Second
- Point, Bilinear, Trilinear, Anisotropic,
Quadlinear Mip-Map Filtering
- Perspective-Correct Texture Mapping
- DotProduct3 Bump Mapping (DOT3)
- Environment Mapped Bump Mapping (EMBM)
- Cubic Environment Mapping (CEM)
- Volumetric Textures (3D Textures)
- Z, Stencil, Shadow, and Multisampling Buffers
- S3TC and DirectX DXT1-DXT5 Texture Compression
- Full-Scene Anti-Aliasing (2x, Quincunx, 4x)
- 32-bit Color (RGBA)
- 32-bit Z Buffer
- Programmable Pixel and Vertex Shading
Processors
- 2 Vertex Pipelines
- 233 Million Particles per Second
- 116.5 Million Polygons per Second
- Triangle Tessellation
- Z-Buffer Compression and Hidden Surface
Removal (HSR)
- 1 Trillion Operations per Second (1000 BOPS)
- 80 GFLOPS
Intel CPU
- 0.18-micron Process
- Modified Pentium III
- 733 MHz
- 32-bit Integer
- 80-bit Floating-Point (x87 FPU)
- 64-bit MMX (Integer SIMD)
- 128-bit SSE (4x 32-bit Precision
Floating-Point SIMD)
- 32KB L1 Cache (16KB Instruction + 16KB Data)
- 128KB L2 Cache
- 1980 Dhrystone MIPS
- 2.93 GFLOPS (SSE)
XGPU to CPU bus
- Intel P6 GTL+ Bus Protocol
- 64 Bits Wide
- 133 MHz
- 1.067 Gigabytes per Second Bandwidth
NVIDIA MCPX (Media Communications
Processor)
- 200 MHz
- Audio Processing Unit (APU)
- 256 Total Voices
- 64 3D Voices + 192 2D Voices
- Setup Engine - all memory management,
mapping, and DMA resources are controlled in
this unit
- Voice Processor - 3 fixed function DSP units
for processing voices and mixing the results in
the mixer buffers
- Global Processor - a programmable DSP for
adding varied effects to the data in the mixer
buffers and producing the final output stream
- Dolby Digital Interactive Content Encoder -
a programmable DSP for encoding into a Dolby
Digital (AC-3) stream
- Downloadable Sounds Version 2 (DLS2)
- 10/100 Base-T Ethernet
- USB, DVD, and HDD Controller
XGPU to MCPX bus
- AMD HyperTransport
- 8 Bits Wide
- 400 MHz (800 MHz Effective)
- 800 Megabytes per Second Bandwidth
Main Memory
- Micron 64 Megabytes DDR (Double Data Rate)
SDRAM
- 128 Bits Wide
- 200 MHz (400 MHz Effective)
- 400 Megabits per Second per Pin
- 6.4 Gigabytes per Second Bandwidth
Storage
- Internal 8 Gigabyte Hard Disk Drive
- DVD-ROM
- DVD-9 Disc Format (8.54 Gigabytes)
- Memory Cards
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If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |
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| Xbox |
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PlayStation 2 |
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GameCube |
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