Just two years
ago, the hardcore UK gamers had a bit of a conundrum on their hands.
Having shunned the hundreds of attempts Sony had made to steal their
allegiance, they were all of a sudden presented with a press release
stating that one of the most recognised and renown UK games
development companies, Rare, would no longer be developing
exclusively for their beloved Nintendo systems. “So what?” They said
at first, “We can still play Rare games, only not exclusively.”
Then, quicker than the time it took to spread the first press
release, a second was issued with the real shock – Rare had been
bought by Microsoft.
What were the
hardcore to do now? Having stayed faithful to Nintendo and not
exactly being granted with all the glory they’d been promised,
Microsoft were beginning to look every so slightly like the
odd-one-out in the 128-bit home console race.
Well, those two
years have been and gone, Rare released a solitary GameCube title,
StarFox Adventures: Dinosaur Planet, which was a pleasing
adventure title and very tasty looking. The Xbox releases haven’t
exactly been flooding in either, with an incredible amount of
in-house delays the only title to have seen shop-shelves first-hand
is Grabbed By The Ghoulies, which fell far short of its
predicted sales peak. So, Rare have managed to find a loop-hole in
their contract with Microsoft, which enables them to employ another
publisher in order to release their handheld games on other formats,
enter THQ, enter Banjo Kazooie: Grunty’s Revenge.
Banjo-Kazooie: Grunty’s Revenge is the first of these handheld
titles to be released and, in terms of Game Boy Advance development
at least, it demonstrates Rares’ determination to continuously
enforce those strict quality regulations and high-quality output
values that they had during Nintendo64 production. From the very
beginning of the title, you will find the graphics and the animation
quite remarkable, and those of you who have had the pleasure to
experience the titles’ Nintendo64 predecessor’s, Banjo-Kazooie
and Banjo-Tooie, will feel immediately at home as, somehow,
Rare have managed to recreate the feel of the two original
360degree, complex three-dimensional platformers, in a top-down
quasi-3D handheld game!
The game’s controls are blissful, even with the depth of moves at
your disposal, and all the original elements, such as
transformations, jiggy collecting, jingo collecting, note collecting
etc., are still there, which adds a great learning curve for those
new to the series as you still have to find a mole friend of yours
in order to learn the moves, although this time, he’s kinda weird…
The levels on offer will not disappoint. Seemingly somewhat smaller
than their Nintendo64 counterparts, they still have more than enough
variety to get your platforming kicks from, and there are many
levels to find. As is customary these days, the title has a “hub”,
where some basic gameplay will transpire, and from this hub you will
be able to access the main levels of play. The levels consist of the
usual platform antics, as mentioned above, but deliver it all very
reliably, and the style of the game is currently quite unique, so
expect hundreds of dodgy “me-too” games come summer.
As I mention briefly earlier, the graphics the title sports are
fantastic, and often it will come as a shock that this system is
already “outdated” by competitors, as we obviously haven’t yet seen
anything the Game Boy Advance is really capable of yet. The
animation is fluid, the characters are varied and brightly coloured
and the storyline once again sucks you in with that
oh-so-typically-Rare British humour. The sound is more than
passable, with Banjo gulping and grunting and Kazooie squawking with
incredible clarity for the Game Boy Advance’s solitary speaker.
The title is quite frankly one of the best platform adventures I’ve
had the pleasure of playing on the Game Boy Advance. If you want a
change of pace from the usual 2D fodder, this could be the
eye-opener you need. Fantastic graphics, sound and an amazing
longevity. Look for it, play it, enjoy.


Kev J.
Reviews Score Table Interpretation. 12/06/04
Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre.
If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at
kjoyce@electronictheatre.co.uk |