When the now
seemingly obvious press statement declaring that a Jet Set Radio
title, one of Sega’s newest popular franchises, would be
released for the Game Boy Advance was announced, I didn’t know what
to think. The DreamCast and Xbox renditions of the title have been,
in my opinion, close to flawless, and like the fear-inspired
thoughts generated by news of the original Tony Hawk’s Pro Skater
II conversion, I gasped and wondered how they intended on
delivering the package to Game Boy Advance players. Later, it was
disclosed that those responsible for the aforementioned Game Boy
Advance Tony Hawk’s Pro Skater II outing, Vicarious Visions,
would be working with Sega to bring Jet Set Radio to the Game
Boy Advance masses, I was at ease. I truly believed
that, after the amazement I experienced at the pure gaming pleasure
to be had by the Game Boy Advance release of Tony Hawk’s Pro
Skater II, to this day my favourite in the Tony Hawk’s
series, Vicarious Visions could more than handle the conversion, and
bring with it the blissfully well constructed and pleasing gameplay
that Jet Set Radio has become known for.
Release day
arrived. Having had my pre-order in some months before I was pretty
sure I’d be getting a copy. The game arrived on my doorstep in its
simple brown package, immediate wrestling with parcel tape and brown
paper began, open the box, in it goes. The game plays
in a very similar way to Vicarious’ previous skating conversion, a
top-down isometric view with your skater as centre piece. The levels
are mapped out as a training level, followed by a level or two of
graffiti missions. Completing each of the training levels, followed
by the missions unlocks a new character. Jump, grind, trick and
paint-this is the bit that differs. The usual Tony Hawk’s
list of missions to complete, scores to beat or items to collect is
noticeable in its absence. The idea here is not to achieve the title
of “Best Skater in the Universe, Ever, 2004” or anything, but simply
to skate to one of the highlighted destinations and spray some
graffiti. When arriving at said location, an arrow will reveal where
it is you need to spray. The areas may require a single spray, or a
more complex chain of follow-the-arrows-with-your-directional-pad,
to add a little variety.
The action is beefed up a little with the introduction of Police.
There are units which patrol the area, chasing you rather
ineffectively and will only cause a minor distraction. Then, there
are the tougher guards. These are bigger, meaner and patrol as
individuals. They hunt you down and try to back you into a corner,
finally adding a nice bit of spice to the mix.
The titles graphics are for the best part splendid. They more than
complete the job they are required to in the pseudo-3D-cel-shaded
formula that’s becoming quite common on current handheld systems.
The sound is, unfortunately, average Game Boy Advance material, with
none of the class that made the original so unique.
The series has, unfortunately, made a great mistake; an average game
with an incredibly poor learning curve and tedious training levels.
The title seems to be running on the same engine as, you guessed it,
Tony Hawk’s Pro Skater II, and although I currently have no
proof of this, I have seen nothing to disprove it either. I don’t
like to think of Sega falling into the field of quick-and-easy Game
Boy Advance ports to make a quick buck, especially considering the
amount of original work they have developed for the system, but I
can see no other reason for such a poor title receiving a release.

MaximumF-Zero
Reviews Score Table Interpretation. 11/05/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |