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Kirby is yet another of Nintendo's
wonderful franchises that's renowned world-wide. The difference with
Nintendo's Kirby titles, however, is that their known for their
generally "average" nature, and ease. Unfortunately, Kirby's first
starring role on the Game Boy Advance does little to dispel these
criticisms, and inadvertidly, more than reinforces them. But that's
not to say it's without innovation...
The game plays in the standard platform traditions set by Super
Mario World,
on
the Super Nintendo Entertainment System. There are seven worlds,
each containing between four and six levels, and 2 to four
mini-games/warps. Playing through the game from start to finish is
often tedious, as repeatedly pressing the A button and holding
forward will allow you to fly through and complete the
majority of levels without incident. The
features common ability to "absorb" enemies abilities, by inhaling
the enemy. This feature has been improved upon considerably since
Kirby's last outing, with more than twenty different abilities
available. The best of the abilities available include a
Microphone weapon (in which for a moment Kirby dons one of three
outfits-including one sporting a yellow and green Mohican) which
when used destroys everything in sight and the Hyrulean Sword,
with which Kirby wears Link's famous pointy green hat-thing and
swishes his sword in a fashion obviously inspired by Super Smash
Bros. Melee.
The game's visuals are pretty enough. The standard in what we've
come to expect in Nintendo first-party
 Game
Boy Advance releases, with some smooth animation resembling that
of the incredibly fluid Fire Emblem. The game is colourful
and eye-catching, everything you expected. The sound is, again,
basic Game Boy Advance first-party stuff. The
title is at times depressingly easy, and should only take a night
to fend of the rather cool R-Type-stylee final boss.
Completing the game with a 100% rating will take longer, as
finding some of the mini-games can be quite
challenging. With a total of four mini-games available, they offer
a little extended play, with the Boss Encounter becoming
available upon completion, this'll be the games main draw, as
there are some pretty cool boss fights. The only other mini-game
to really grab the attention is Kirby's Air Grind, a game
with a clever GameCube counter-part, Kirby's Air Ride. Both
these games are fun... for a while.
It seems that as hard as you try,
you just can't get passed how easy this game is. It's not bad, by
any means, and the new features extend Kirby's universe no-end,
but really it's an extension of the previous Game Boy Kirby
titles, and falls foul to the same flaws.
  Kev J.
Reviews Score Table Interpretation. 6/04/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |