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Yet
another Platform star trying their hand at something a bit
different. From the off-set, the game comes across as something a
little unique. The general idea is to play as one of nine
characters
from the Sonic universe, and beat the hell out of your
opponents. This is not something we know Sonic for. His
usual run, jump, run sequence has been put to the side, as Sega
have obviously taken note from Super Smash Bros. Now, I
wouldn't say that this is a rip-off, but it does seem glaringly
obvious where the inspiration for the title has come
from.
The battles take place using 2D characters, on an isometric 3D
background. The objective being to either knock-out your opponent
until they no longer have any lives left, or to knock-out your
opponents in order to score a pre-determined amount of points. The
battle begins with you selecting which move you shall assign to
which kind of attack, basic, aerial or defence. At first this will
confuse the player, as there is little in the way of telling what
each move can do before selecting it. Selecting your moves takes
place at the start of each battle, and prior to each
regeneration
of your character should you be knocked-out. The controls are
baffling to begin with, seemingly totally unresponsive, it'll take
a good 1/2 hour of play till you actually realise what the buttons
you're pressing are doing, as the confusion on screen often leaves
you looking for your character behind a wall or opponent. The
basic functions are jump, basic attack and special attacks.
Selecting each of the different moves for each of the three
attacks will change the action your character does when performing
a basic function, for example, selecting a basic attack move for
an aerial attack may perform a drop kick upon jumping and
attacking, replacing the basic attack with special attack may
cause your character to perform a SonicSpin attack upon the
same button presses. Quickly, it becomes apparent that this is one
of those games that you've just got to jump right in at the deep
end, and see how long it takes you to learn to swim.
The action is, at first completely beyond comprehension. The
on-screen events seem to have no correlation to what you are trying
to do, nor to what it feels like should be happening. As you
progress to your second or third battle, things become clearer. The
game plays as it should - jump, bash, die... it's a beat-'em-up.
It's a beat-'em-up with style. The realisation comes that there is
no exploration, no puzzles, no adventure. The only way to learn is
sheer button-bashing madness.
Once this realisation kicks in the game takes on a whole new form.
Intriguing and addictive, the Story Mode entices you to continue
playing - to create the super robot! The Story Mode
plays as you'd expect, a few storyboards followed by a battle,
followed by a few storyboards. As you start the game, Sonic
discovers a robot discarded by Dr. Eggman, named Emerl. This robot
becomes key to the story and as you progress, he develops the
talents of your other characters, learning all their moves. The
idea here is to select your favourite moves and build your own
fighter! This is a fantastic feature, and is the main reason to
play the Story Mode rather than just having random fights in the
Battle Mode.
The graphics are fluid and well presented. The isometric level
design is spectacular, as you move about the screen, the angle
alters slightly to offer a better view. This can be a little
disorientating at first, but soon becomes second nature. The
character models are well drawn and for the best part well animated,
coming to life in a way seen only in well-developed Game Boy Advance
games such as Fire Emblem or Metroid Fusion. The
visuals are bright and crisp, but I don't think Sega really achieved
the 3D effect they set out to. The sound is clear and sharp, with
the sound effects being pleasingly brutal at times, and the music
having the usual Japanese ditties-theme to it.
The game is, on the whole, original, well
developed and, above all, fun to play. The obvious area of attention
is the multiplayer, although the dreaded slow-down does feature
occasionally, the fun to be had is flawless - comparable to the
mighty Super Smash Bros. Melee. What the game offers is a
simple, fun, addictive beat-'em-up with enough class to keep you
busy for weeks. Customizable to the teeth and offering as variety of
modes for you to hack through. For all it's flaws, there's a solid
title underneath, and this should not be overlooked.
Kev J.
Reviews
Score Table Interpretation. 19/03/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |