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LEGO Star Wars: 

The Video Game

            Having launched on the PlayStation2 and Xbox in April, 2005, it’s now the GameCube’s turn to receive LEGO Star Wars: The Video Game. Welcomed to much praise by the gaming press, Electronic Theatre Imageboth versions fared rather well at retail, especially when considering the subject-matter and the way in which it is portrayed to a mainstream audience. In fact, the title located itself with both press and public in higher-esteem than it’s Star Wars: Episode III: Revenge Of The Sith counter-part.

            LEGO Star Wars: The Video Game isn’t your generic Platform/Action title. Divided by the first three Episodes, each containing seven Chapters, LEGO Star Wars: The Video Game has you progressing through the title with two-to-four controllable characters on-screen at all times. Having direct control over a single character, the others will remain AI comrades until you posses them with a press of the Y Button. Obviously this smacks the door wide-open for Co-Operative play and, unsurprisingly, two-player team-ups are at theElectronic Theatre Image heart of the title. Drop-in, drop-out systematic play has been incorporated to encourage players to have no fear of grabbing the controller for a quick five minute bash, and it works beautifully.

            The Levels, as said above, span through each of the first the three Episodes and each must be played through with the specified characters in order to progress, but can be replayed with alternative characters in order to collect items and unlock secrets. This tangible sense of re-direction mid-play as you see an object you realise is just out of your grasp with your current character, but not the one you just bought from the HUB, can only be compared to the un-winding exploration design of Metroid Electronic Theatre Imageand CastleVania’s 2D presentations. The puzzles within a Level rarely consist of more than selecting the right character for the job, but can often be more taxing than this simple summation would suggest. Occasional mini-game-esque Levels are thrown in for good measure – Pod Racing, R-Type-esque bombing raids and Lylat Wars inspired space-battling to name a few.

            With around thirty characters to unlock, twenty-one Levels and a fair amount of replay value, LEGO Star Wars: The Video Game can’t be knocked for its longevity. The game controls wells, especially given the nature of its development, and everything has been mapped for greatest ease-of-use. The simplicity of the title wouldElectronic Theatre Image be a fair protestation, given the restrain on the difficulty curve and the by-pass for resource management via the only penalty for death being the loss of a small amount of Studs, the LEGO Star Wars: The Video Game currency.

            The game stands-up well to its PlayStation2 and Xbox counter-parts, with the only noticeable difference being the loading times – practically insignificant on both the PlayStation2 and Xbox; they now appear as non-existent, meaning the Frame-Rate is also slightly more consistent through battles or detailed scenery. The graphics sported by the title are reliable, and later in the game begin to show a little flair. The character models all reflect their LEGO representations perfectly and the cut-scenes are often comical. The sound quality is above par, but there’s nothing Electronic Theatre Imagein particular to write home about and the Star Wars theme tune sounds like a Midi file when compared to Star Wars: Episode III: Revenge Of The Sith.

            As a piece of gaming art in it’s own right, LEGO Star Wars: The Video Game is a seamless presentation built for two-players with few flaws other than it’s limited difficulty and a few minor camera flailing moments. As a Star Wars game the title displays ingenuity and class far greater than much of its competition, and is essential for anyone who simply felt compelled to see any of the new three Episodes at the cinema.Electronic Theatre Image

 

 

 

 

 

 

 

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Kev J.                                                                                                                                   Reviews Score Table Interpretation.

13/11/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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