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Any gamer today will know of the Metal Gear
franchise,
and more so, the nineties renditions which has the series
associated with the "Solid" affix. It would be
surprising
then, that this is the first episode of the franchise to arrive on a
Nintendo console since the eighties. There could be many reasons
attributing to this, not least the fact that Konami didn't know if
the first title in the regeneration of the franchise would sell,
having been something quite revolutionary compared to what had
gone before, and the PSone at the time, like its successor,
allowed for the maximum audience. But this is not why you're here.
You want to see if the recent GameCube introduction can relive
those magical moments when the game first reared its stealthy
head, and whether those PlayStation2 owners will be persuaded...
The game has been re-engineered by Silicon
Knights, the company responsible for the much under-rated
Eternal Darkness. It seems that, although they obviously had
an original target set for them and were under constant
supervision from Hideo Kojima (the director of the original
Metal Gear Solid), Silicon Knights are definitely carving and
niche for themselves and developing their own style. I don't think
it'll be long till they're regarded in high-esteem, such as
previous Nintendo second-party Rare. The game follows the same
traditions as it's PSone counter-part, you play as Solid Snake,
and have to sneak, punch, shoot, hide, crawl etc. to infiltrate an
enemy base, and take out a weapon of devastating potential: Metal
Gear - capable of launching nuclear warheads undetectable by radar
targeted for anywhere on the planet. As the game progresses,
events transpire that reveal this is not so much of a terrorist
act, and more of an act towards world domination.
The controls for the game are set out beautifully. With the
Nintendo-devotees working on the title, you can tell that they
have developed Nintendo's awareness for the need to be comfortable
with the way the game is controlled. All the actions are simple to
perform, with a press of the Y button controlling most of the
action features, L+R bringing up your inventories and A and B
being you attack buttons. A press of the X button will command
Solid Snake to duck and moving the analogue stick will perform a
crawl. There seems to be very little disorientation due to the
controls, which is essential when the heat picks up and four
guards are chasing you down a tight, twisty corridor. The new
moves in Snakes arsenal add a little more depth but never seem out
of place when compared to his previous moves list.
The graphics are well above par. Although not looking stunning,
they bring the title in league with the hottest looking
PlayStation2, Xbox and GameCube games available. This is actually
better than it sounds. There's no (noticeable) drops in
frame-rate, no polygon pop-up and very little "fuzz", I'm sure
it's more of a case of not actually being able to do much
new with the grey/black textures of a nuclear facility! The
cut-scenes are fantastic. Much time has obviously been dedicated
to bringing to life the story. The length of the cut-scenes has
been extended in many places, and the story now seems a lot more
complete, if a bit Hollywood at times. The problem with this added
story detail, is that at times it can feel as though you're
actually watching a film, with little bits of gameplay
interspersed between the scenes, not as though they're there just
to advance the plot of the game you are playing. The sound is
impeccable, as we've come to expect from Factor5's system of
preference, utilising their MoSyS system as most first and second
party Nintendo releases do. The game offers more to
Metal Gear fans than any previous title, but the lack of any
VR Missions means that the replay value is limited. The hardcore
amongst us will insist on obtaining every soldiers Dog-Tag on
every difficulty setting, but this, inevitably becomes a tiring
exercise. This is the games major downfall; the lifespan. What
really draws you to the game is the fact that, although it's a
remake, it does seem like it's something completely fresh and new,
and certainly offers more to the Stealth-'em-Up genre than
Metal Gear Solid 2: Substance, which is something completely
unexpected (and the reason why the title has received a high
Originality rating). As far as Metal Gear
titles go, I have to say (and I'm surprising myself by saying this
to!) that this is the best edition of the franchise I have
ever played. To relive the finest moments of the world's first
Stealth-based third-person adventure, to have it all wrapped up in
this classical Nintendo charm, and for it to be delivered in such
an exciting package. Upon playing this game for the first time, I
felt that GoldenEye 007 feeling wash over me, something I
haven't felt in a long time. Unfortunately, this game will not go
down in history as the game that made a generation, as
GoldenEye 007 did, due to the fact that it is a remake,
and that the game, like the original, is over far too quickly. If
you've played the title before, the first completion will take
about 7-10 hours if you watch all the new cut-scenes-disappointing
to say the least, but should really have been expected after the
original's ease. All-in-all this is a very worthwhile package, and
only falls short of receiving maximum acclaim due to it's rather
brief lifespan.
Kev J.
Reviews Score Table Interpretation. 29/03/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |