Whats the hallmark of a true classic? Its obviously not a games graphics
or sound, as classics come from each generation of game consoles nor necessarily
the depth of the game or the abilities your wafer-thin 22-year-old warrior possesses
within. Classic titles are made by that one, rare attribute often overlooked the by the
gaming press of today; playability. I see it as
a great shame that the major press labels these days seem to rate known-names and existing
franchises over innovative titles purely based on better graphics and production values.
Thats one reason why we decided that the Electronic
Theatre should step into the fray and tell you whats really playable!
The origin of the Super Smash Bros.
series can be traced way back to 1992. Super Mario
Kart was about to launch on the SNES, and the hardcore Mario fans were revolting,
You cant put Mario in a racing game! What are Nintendo doing?! rung the
cries. But soon, the hardcore were to eat their words, as one of the most playable (and
possibly most played game ever!) came to their home system. After a string of sequels we
began to see Mario diversify even more Mario
Tennis, Super Mario Golf and, of course, Super Smash Bros. Melee.
The second title in the Super Smash Bros.
series, Super Smash Bros. Melee appears more to be
based on its predecessor rather than merely being an update. The
title attempts to pay homage to Nintendo in every aspect from the characters and
levels available right through to the end credits and Trophy room. For those who never had
the opportunity to experience the Nintendo64 free-for-all, the game is a little hard to
explain
In the basic (and most common) Mode, you begin by picking a fighter from a
starting selection of ten Nintendo characters, expanding to twenty five once all the
hidden characters are unlocked, before entering the match. The object of each bout is to
knock your opponent off the screen in any direction without them managing to clamber back,
whilst managing to stay on terra firma yourself. You have a percentage meter at the bottom
of the screen which denotes your health and, although in theory it is possible to be knocked off the
screen at any point, its a common possibility when you hit that 100% mark
although your meter will continue to display damage, the current Electronic Theatre record exceeds 600%!
As well a fantastic variety of special moves (which there will be more about later)
you have a huge amount of weaponry at you disposal ranging from Bob-ombs from the Mario
games to Ray-Guns from StarFox and Pokeballs containing lethal (and some not
quite so lethal
) Pokemon. Some of the levels provided also feature a little
help/hindrance, such as the billowing tree on one of the Kirby stages and the transforming
Pokemon Stadium.
Of the total twenty five
playable characters on offer, you are guaranteed to find a favourite. The game eases you
into playing as all the characters command their
moves in the same way. The basic controls consist of X/Y to jump
(every character has a Double Jump ability), A for basic attack and B for hard attack, A
is also used to pick up and use weapons. Further to this, every character has three
special moves Up and B, Down and B and Left/Right and B as well as three
Smash Moves Up and A, Down and A and Left/Right and A. The basic and special moves
are incredibly easy to perform and most characters Up and B move adds extra height when
performed mid-jump, so is often vital for regaining your footing. Favourites on the
local memory card include Link featuring his Sword Spin Attack, Boomerang, Bombs
and Bow and Arrows, Roy of Fire Emblem fame,
Samus Aran with her Charge Beam and Screw Attack, and Mewtwo whos just
plain crazy.
Featured in the game are two
main modes to begin with, Classic and Adventure. Classic is your regular beat-em-up
arcade type affair with a couple of bonus games, and Adventure sees the brutality
interspersed with short platform levels and challenges. There are also a variety of
shorter modes - play the bonus games, a variety of battles against wire-frame models, a
Home Run Contest, Event Matches, a Trophy cabinet to fill consisting of
nearly 300 fully rendered, 3D, real-time lightable models
the list is endless. Even
the end credits sequence of the Classic and Adventure modes is a playable, on-rails
shooting mini-game!
The multiplayer action is
where things really begin to heat-up though. Obviously supporting four-player, the game is
as madcap a frenzy as you could stand. Ranging from intricately tactical one-on-one
battles to all-out insane stay alive if you can action, Super Smash Bros. Melee always seems to complement
your mood.
The graphics boasted by the game
even two years after release are worthy of note, with little on the PlayStation2 matching
the games smooth edges whilst sustaining such a ludicrous speed. The game is beautifully
crafted from beginning to end and its often not until you pause the game or the
camera zooms right in that you actually notice how gorgeous it all looks. With the wealth
of modes available and those to be unlocked, this game is certainly no flash-in-the-pan,
however, even without this added longevity you will find yourself captivated for months by
the depth involved in what at first appeared to be a very immediate game.
I know of very few GameCube
owners who havent been drawn to the games charms at some point, but I must
express how all the hardcore gamers out there should seek out this catalogue of gaming
history. To those of you new to gaming, you can ignore all the heritage and back-patting
and console yourself with several months of lush visuals, amazing gameplay and multiplayer
mayhem for less than twenty quid. Incredible.
Kev J.
Reviews
Score Table Interpretation.
18/01/05
Return to the GameCube in-depth reviews archive here.
Each of these articles has been written either
independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
If you wish to enquire about pricing of any titles
for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |