After an impressive (although less than spectacular) first outing on the current
generation of home consoles, the web-head returns to do battle with more nameless thugs,
and the crazed villain Doc Ock. Yes
its the same story as the second film, now
theres a surprise. But - hold your groaning and dont click away, this is one
movie licence that appears to be more than a flashy name
Point one the ground. This is just for those of you who played the first title; the rest of
you may as well skip to the next paragraph! Ground level, pedestrians and cars are now not
only viewable, but interactive also! The entire of New York has been scaled into the title
(although it strikes me to be more of a fantasy version of New York, which is no bad
thing) and, as Spider-Man, you now have the ability to scale huge skyscrapers, and then
plunge headfirst into the asphalt. This is by far the biggest change from the first title,
and makes for some very nice gameplay variation.
The game runs similarly to the Grand Theft
Auto series, however the missions run consecutively at a progressive difficulty level.
Certain missions will call on you to gain hero points (more on these later) by
performing general good-guy actions; rescuing people hanging onto buildings, stopping
muggings, joy-riders etc. other missions will accelerate the story, and include a few nice
boss fights among the regular chase-down/fight scenarios. While the occasional story-based
mission will require you to concentrate on its specific task and NOTHING else, many
of the missions allow you the time just to potter about city, helping citizens in distress
or looking for the hundreds of hidden tokens lying about the game, including Hidden Base
tokens and Tall Building tokens. These have no direct effect on the game, other than
rewarding you with hero points.
Hero points appear to
represent a levelling-up system. You can purchase a variety of upgrades throughout the
game; new moves, jumps, swings etc. from a few locations dotted about the city. Each of
the upgrades costs a specific amount of hero points. As the game is free-roaming, I see
this as a very calculated move on the developers part. Too many gamers would try to
reach a high-status with lots of upgrades before moving onto the next part of the story,
creating an incredibly easy game, where as the purchasing system automatically adds a
limit as to what you can achieve without progressing the story.
With all the aerial acrobatics at your disposal, its a damn good job those
controls are reliable. Very rarely will you find yourself plummeting to the ground even
though the jump you launched should have seen you sailing across three buildings. The
web-swinging at first may seem very awkward, but after an hour or so you will realise the
effect the developers have achieved and be quite surprised at the depth of the detail.
The graphics are, hmm, well to be honest, the graphics are the most disappointing
feature of the title. Spider-Man himself looks incredible, superb animation and very well
distinguished - but the general population and the majority of the bad-guys couldve
been drawn on the Nintendo64 and look as though the models have been taken straight from
an early PlayStation2 title. However, with what the title lacks in graphical prowess, when
remembering the size of the game and the fact that the system has to remember where every
one of those thousand little guys are in case at that precise moment you decide to look
down, you can forgive a few little faults in the visuals. There are no problems with the
draw-distance and the slow-down is practically non-existent.
The title handles at a very
nice pace, swinging through the skies in red and blue Lycra has never been so attainable
and yet astonishing. The title is a real achievement by any standards, allowing for an
incredible display of the programmers talent a full scale city to swing, climb,
run, fight, ride through, without any mid-game
loading delays, or the draw-distance the plagues True
Crime: Streets of LA.
The sound sported by the title is a dependable feature. With 5.1 support and very
little in the way of a soundtrack, those city affects are fantastic
if youve
got the set-up, make sure you visit the theatre-district at night
the lights, the
noise
you could almost forget its a game!
So, with the mediocre first outing banished from our minds, condemned forever to be
remembered as the test-run for Spider-Man 2,
how do we feel about Activisions second shot? Great! The story play will probably
only take about fifteen hours on the first play, but by todays standards thats
a good mark to hit, and the game is extended by the added depth of hidden items and tasks
to find/complete throughout and after the story. There is very little else on our current
systems that could draw the attention for not only the developers talent, but also
the actual gameplay! While its got its flaws, you cant ignore the charm
of the complete package and, as a movie-licence, its groundbreaking work; setting the
standard for the licences that follow.


Kev
J.
Reviews
Score Table Interpretation.
10/10/04
Return to the GameCube in-depth reviews archive here.
Each of these articles has been written either
independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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