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Actionloop

If you like Puzzle games such as Tetris, Columns and Bust-A-Move this game will be right-up your street. The latest in the NintendoDS’ Puzzle game line-up, Actionloop – formally known as Magnetica – adds weight to a line-up already appearing resilient with the likes of Polarium, Pokemon Link, Electronic Theatre ImagePuyo Pop Fever and Zoo Keeper, to name a few.

Actionloop is based on a FLASH game called Puzz Loop – also released on Microsoft’s XboxLIVE! Arcade as Zuma - and has been updated for the NintendoDS. The object of the game is to match-up coloured gemstones, the same sort of idea as Columns for the Mega-Drive and Game Gear. The gemstones are fired from a launch pad with the NintendoDS Stylus. If you match-up three or more gemstones in a row, they disappear, if the stone that you fired does not match-up to make three then it gets added to the trail. If the trail of gemstones reaches the end of the track (normally towards the centre of the screen) then the game finishes.

There are three gameplay modes available on the game – Challenge, Quest and Checkmate Mode. Challenge appears to go on for eternity, as Tetris did, getting progressively faster and faster. Quest Mode adds a progressive flavour to the gameplay, as there seems to be something different on each Level; such as adding an extra trail of gemstones or putting an obstruction in the way. There are also Silver Stones that can be destroyed only if they are situated directly next to gems that you just matched-up, and a multicolour ball that destroys all of the gemstones that match the coloured stone that it touches first. There are also rockets that push and speed-up the trail: they can be hit and destroyed by any colour ball, but act fast as they move very quickly.

Quest Mode also has a fruit machine that commences when gemstones are fired into a number of holes around the track. This will leave behind Coins that are worth Bonus Points when fired at. There are three coloured Clocks that help gameplay. The Yellow Clock momentarily slows down the gemstone trail, the Red Clock momentarily stops any advancing gemstones and the Blue Clock momentarily reverses the direction of the gemstones. These can be very helpful and seem to be sent-out when you are in trouble. However, you still need to be able to hit the Clocks with a gemstone, and if the trail is too long then you may not be able to get one through. As Levels progress, there become multi-trails and more than one launch pad to fire the gemstones from. There are also obstructions that deflect a gemstone if you hit them; very annoying, as the obstructions are normally exactly where you wish to fire a gemstone, but still a reliable enough feature to provide additional depth and scope of challenge.

Checkmate Mode sends gemstones out that become stationary. You then get given a pre-set number of gemstones (this varies between Levels) with which you have to get rid of all the stationary ones, with no stones left over. Some of these Levels will be obvious to complete whilst others will annoy you in your sleep.

            Multi-Player Mode puts you head-to-head with a friend battling to survive the bombardmentElectronic Theatre Image of gemstones following the track. You can select the length of the game so that if no-one looses in the selected time then the winner is decided by how many Points have been earned during game play. There are other objects that feature in the trail of gemstones that are not seen in the other gameplay modes. These objects add obstructions around the Launch Pad to make the game more of a challenge, and the top screen on informs you what they do.

            The graphics do not stretch the NintendoDS at all, but there is no need to as the game operates on pure simplicity which, in this case, is not a bad thing. Often, products with a simple-but-entertaining concept are the most addictive; and the best remembered. The music for the game is Dance-chart-type background music: common for the modern Puzzle game and not really anything special. After a while you will forget that it is even there. It simply does not even compare to the addictive, repetitive and catchy music of a game such as Tetris. The sound effects for the game do fit very well but there is not a call for highly taxing effects due to the content of the game. 

            This game comes complete with a NintendoDS Rumble Pak which vibrates every time gemstones are destroyed or when you are about to loose. It adds an extra layer of depth to the title – as it will do for those already released and supporting the unit – however, it’s surely not significant enough on the original NintendoDS design to offer much in the way of a “heightened” experience with the title; and the NintendoDS Lite, of course, features a receded Game Boy Advance Port, and so this unit bulges from the Port rather inelegantly.

            Actionloop is a good, solid game that will make you hooked. There is no need to push and make full use of the graphics capability of the NintendoDS as the simplicity of the game is what makes it so playable. Puzzle games are many on the NintendoDS, but with a game as compelling as Actionloop, Electronic Theatre Imagethere’s always room for one more.

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Retro Gamer                                                                                                                           Reviews Score Table Interpretation.

03/04/07

Check out the current debate on Actionloop here.

Get the latest Cheats and Tips for Actionloop here.

Buy Actionloop here

Return to the NintendoDS In-depth Reviews Archive here.

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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