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Advance Wars: Dark Conflict

            Advance Wars: Dark Conflict follows in the footsteps of the highly acclaimed Advance Wars: Dual Strike. Arriving within weeks of Europe’s second home console offering from the title’sElectronic Theatre Image sister-series, Battalion Wars 2, Nintendo have certainly stood-up and taken notice of the success of the series since its first European outing on the Game Boy Advance.

            This western influence is even more noticeable when factoring the style of the latest release. Gone are the pastel colours and cheery outlook; war torn wreckages of industrial cities, military bunkers and lifeless desert filled with murky browns and greys and stern appearances from characters see the likes of Gears Of War and Dark Sector claiming influence over a title that previously denied the need for any realism. This dramatic visual change, however, does not detract from the perfectly-balanced, insanely addictive nature of the Turn-Based Strategy title.

            Advance Wars: Dark Conflict proceeds almost identically to its’ forbearer. The Single-Player Campaign invites the player through a series of story-led Missions (with a few hidden tasks dotted about for additional depth) slowly factoring-in each basic command and new unit. New unit’s aren’t plentiful; but make for great changes in strategic direction. Flare Units, for example, create a fantastic new balance and pacing to battles covered with Fog of War – a line-of-sight limiting technique as seen in most Real-Time Strategy titles. For each new addition, however, something from old has been removed. Bikes create a speedier alternative for scouting and Capturing Buildings, but arrive at the cost of Dual-CO attacks. These exchanges become more-and-more evident through-out the title, and while some may see this as a limitation, the majority of the series’ fans will acknowledge this as a requirement for progression. The gameplay remains Turn- and Grid-Based, and controls remain identical to Advance Wars: Dual Strike.

            TheElectronic Theatre Image wealth of modes too has not differed. Online play now being a necessity, but appears without compromise as one of the NintendoDS’s best online titles, and the typical First-Party demo-in effect Single Card Download. Skirmishes and Custom Battles and Maps are padding to an already rather full package.

            Visually, the title advances on its’ predecessor in terms of clarity, but the visual style will depend on individual preference. Whilst there’s absolutely nothing wrong with the striking change of pace, it could be seen somewhat as the typically-eastern series bending to western perceptions; a theory that may leave many long-term fans feeling a little cold. The sound quality of the title is far in excel of its’ predecessor, and in fact could be considered one of the best offerings thus far on the NintendoDS. Featuring fully orchestrated anthemic tunes and your classic videogame Prog-Rock, and pitch-perfect sound effects, Advance Wars: Dark Conflict shows just how far the use of sound on Nintendo’s handheld has come over the last three-years.

            Advance Wars: Dark Conflict is a title that holds few surprises. Fans of the series will love it, even if some may feel it suffers in comparison to the first NintendoDS outing, while newcomers will either become hooked or think the title shallow upon their first play. One of the NintendoDS’s finest titles for the hardcore, and a possible stage of graduation for the casual, Advance Wars: Dark Conflict completes its’ agenda with style and grace.

 

 

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Kev J.                                                                                                                                        Reviews Score Table Interpretation.

06/05/08

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